No, they overshot the price of mainstream gamers. The price that a console sells 20 million a year.
And why do you think they overshot mainstream pricing? Could it be those costly components. Name the last time a console sales leader in a market with full participation by all competitors was considered the console graphics leaders?
The Xbox or GC never sold at the rate of the PS2 at the same prices. The 360 and PS3 aren't going to magically start selling at Wii rates just because they fall the Wii current price range. Demand at any one price point is dependent on time. A $400 PS3 sold worsed than a $400 360 did the holiday before so a $250 PS3 should be expected to sell like a $250 Wii especially since a $250 PS3 won't be a possibility until 2009 almost three years into the generation.
It's not really ignored by Sony who already offer a mainstream priced PS2 console.
The PS2 console is a EOL product and isn't meant to be a serious competitor this generation especially against the Wii. Sony is using up its ultra low cost to eat up sales at the very bottom of the market. By the time the Wii hits the bottom end of the market, the PS2 will have faded.
The difference is Nintendo have revitalised that lower-priced market by offering a new gaming experience.
The lower-priced market has never needed revitalization as sales in this area has always done well. The difference was Nintendo targetting the part of the market that has been serviced at beginning of every generation launched but Sony and MS ignored by moving beyond the typical launch price of $199-$299 US range and releasing their prime products into the $399-$599 US range.
If they had released a Wii spec console at the Wii pricepoint without the novelty of new controls, despite no 'overshooting the needs of mainstream gamers' and not creating an expensive product, they wouldn't have sold because they wouldn't be offering over and above what mainstream gamers already experienced with GC/PS2/XB.
Even at $250, Sony could have released a console well beyond the specs of the Wii. Sony has already released a Wii spec console its called the PS2. If a PS3 capable of being launched at $250 would have been released by Sony, it would have chewed the 360 sales and been a serious competitor against the Wii by simply being the "Sony's Playstation 3".
Yes, but a competitor in the $200 console market, in which the other consoles aren't contenders.
Doesn't matter, as the longer your competitors can't compete in a segment the harder its is for them to make up ground once they do enter that segment of the market. Nintendo is at the upper end of the mainstream market (the most prominent and important segment) eating up sales and will likely to do so as they move down the market by lowering the price of the Wii.
That was true for all prior generations, but consoles are no longer just games machines. They all had the same approximate performance, games, and features. This gen the Wii stands apart as offering a discrete experience from the other machines. If the gamer market is a homogeneous lump of 'want to play games, don't care what they look like, don't care how the controls work' then yes, the Wii will be consuming potential customers, satisfying their game-playing desire and eliminating them from being potential buyers into PS360. But the real market consists of people with different tastes, desired functionality, and is ever changing.
Consoles aren't
just gaming machine but they still are
gaming machines. The primary function of the 360 and PS3 is to play games and no other features added to the consoles have changed usage of consoles amongst the majority of the market. Consoles are defined by their primary function just like automobiles are by their primary function. You may want something thats black with brown leather, an ipod hookup, GPS navigation, Onstar and satelite radio. But the most important function of your purchase is it ability to get you back and forth from work and home. Thats true for game console also, you may want BluRay, WiFi and PSN, but if you are part of the mainstream gamers market, playing games is a given.
Thus before, if you had a SNES, there was no reason for you to buy a Megadrive unless the exclusives attracted you. So for mainstream, single platform owners, you bought Nintendo and that sale was eternally lost for Sega. Same with PS1 - if you bought one, there was no point in getting an N64. Same with PS2 - why get a GC? Not so with Wii, as you can buy a Wii now and yet still want to play HD games, play media/BRD, or have decent online experiences, maybe in a year or two's time when you've bought a new HD set and the consoles are much cheaper. Where before all the consoles were remarkably similar, the differences now provide different choices for consumers and the PS360 options are still valid for existing Wii owners, and vice versa.
In my opinion there is no stronger motivator for a console purchase than its software offerings. Halo, GTA, GT, FF, MGS and other titles are better motivators for sales than BluRay, PSN, Home or Live. If the Wii offered no Nintendo software, the motion contol aspect would little to help sustain the Wii sales. If the PS3 offered no exclusive just as GT5, FF13, MGS4 or others, BluRay alone would do little to help sustain the PS3, the same is true for the 360 and Live. If it would have been Toshiba with the "TouchStation" that had motion control, BluRay and Live with no worthy first or third party support, how would you expect it to do against a PS3, Wii and 360 with traditional control schemes and DVD based with all the top first and third party franchises?
To me access to exclusive first party or third games are more important than watching a movie in a higher resolution or having access to gamer tags and top score lists. If I want BluRay I can buy a standalone machine, if all I owned was a 360 or Wii. But if I owned a Xbox box my option for Metroid/Gran Turismo/Final Fantasy/SuperMario standalone box were called the PS2 and/or GameCube.