Ok, so we have one example.
Compared to quite literally decades of games that were just as equally unoptimized and asked for insane hardware? Did everyone else forget the past 20 years of PC gaming? Really?
It's still a boogeyman + scapegoat IMO. And besides, the cat's out of the bag now. Bluntly, what would you say we're actually gonna do about it at this point? I'm glad it's here, because for those games who provide next-generation quality options, upscaling means we can enjoy those titles using all the monitor real-estate we paid for.
One thing is 100% true: no matter where we are in the technology curve, there will ALWAYS BE unoptimized code. Trying to find any sort of "reason" for it that points to a new tech is ignoring literally fifty years of programming.
Compared to quite literally decades of games that were just as equally unoptimized and asked for insane hardware? Did everyone else forget the past 20 years of PC gaming? Really?
It's still a boogeyman + scapegoat IMO. And besides, the cat's out of the bag now. Bluntly, what would you say we're actually gonna do about it at this point? I'm glad it's here, because for those games who provide next-generation quality options, upscaling means we can enjoy those titles using all the monitor real-estate we paid for.
One thing is 100% true: no matter where we are in the technology curve, there will ALWAYS BE unoptimized code. Trying to find any sort of "reason" for it that points to a new tech is ignoring literally fifty years of programming.