Big core counts are nice for some infrequent asset tasks like cooking data, (re)converting textures, (re)converting distance fields (sculpted high poly mesh -> SDF conversion is pretty slow), etc.What would non-programmers do with all that power?
High clocked 6-core CPU with a brand new architecture would have been the perfect upgrade, since it was supposed to fit to the same socket (Wikipedia still says so). 50% more cores + small IPC gains + small clock gains over 6700K. But if you need to buy a new motherboard and potentially a new cooler (we have fancy water coolers), then the upgrade becomes much more expensive and complex. I hope that this rumor is false, but if it is true, we might as well be future proof and get 12-core Threadrippers instead. I have heard that many AAA devs using UE4 have 12 or 18 core Xeons (single or dual socket). With a consumer CPU, you hit some bottlenecks in productivity.