Dave B(TotalVR)
Regular
http://www.intel.com/design/graphics2/zr.htm
This isn't powervr mbx is it!?!?
Zone Rendering 2 Technology is a unique technology developed by Intel for drawing (rendering) 3D graphics scenes. This technology optimizes system memory usage by reducing the required memory bandwidth for the graphics engine.
The 3D graphics engine divides the frame buffer into rectangular zones and then sorts the triangles into memory by zone. The 3D graphics engine then completely processes the zone, writing the pixel data to memory before proceeding to the next zone. By processing only a single zone of the frame buffer at a time, the use of on-chip memory (cache) is highly optimized and each pixel in each scene is drawn only once. As a result, the system memory bandwidth required to render each scene is greatly reduced. This ensures the most efficient system memory usage for optimal graphics and system memory performance.
Zone Rendering 2 Technology increases performance over the original Zone Rendering Technology by enhancing architectural efficiencies in both hardware and software.
This isn't powervr mbx is it!?!?