Inquirer spreading R420 info

Discussion in 'Architecture and Products' started by 991060, Apr 16, 2004.

  1. Seiko

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    Fudie, I don't mind exchanging viewpoints and dicussions but please lets keep these replies civil? "Lines, like no offence, but you're being extremely childish' really don't belong in a forum of this calibre.

    Again, it may have been a rumour but I had thought the likes of Dave had made comments on it? Apologies if that's wrong Dave. Irrespective of the rumour, cycles have slowed down.
    As a developer and gamer alike I'd like DX9 core parts on every level as soon as possible. Again, as a company it's not as easy as cost and margins kick in but from my blinked world, I'd like those margins to be trimmed at times and thus the gamer/development community to benifit as a whole.

    From my reading the 5700 is a little more than a simple respin on a new process. With the additional units the 5700 caught up with the 9600Pro and makes quite a good contender for the mid range section. (Well I suppose that needs to be taken with a pinch of salt if shaders are to be mentioned). Is it a brand new core? In all honesty I wouldn't say it is but it certainly was more than a Mhz increase and marketing spin.

    I'd first define just how much it takes to know as to whether or not someone has a "clue". The industry can be discussed on many different levels. Some expect, some not. Irrespective of that level I'd expect people on this forum to discuss (if they feel like) on a courteous and helpful manner.
    As for ATi and Nvidia are doing the best they can I think you're being far too naive if you think ATI and Nvidia are doing the best they can equally for ALL from ALL perspectives. ATI and Nvidia are doing the best they can from their perspective and that includes making money above all else!

    :)
     
  2. Seiko

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    Pete, yes you're right I was ticked off yesterday having read at least 5 smartass one liners in various posts simply trying to belittle others opinions. I wouldn't mind if those replies where informative in anyway but dismissive one lines by those who are hardly industy experts ticks me off. Of course you'd think I'd be big enough to look the other way. :roll:

    Anyway, Doomtrooper, apologies for the reponse, under a normal day I wouldn't have replied like that.

    As for my expectations, yes I know I'm asking a lot infact I'd even go so far as to say I'm being unrealistic at this current moment in time. I appreciate the hardware vendors are finding it difficult but have we really come that far in the 5 years or so I've been following this industry?
    It's probably just my lack of patience more than anything else but the sooner the base line platform shifts to DX9 the sooner we can expect to see the next level of programs and applications.
     
  3. UPO

    UPO
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    Not a problem - R3x0 already has 32 registers
     
  4. Doomtrooper

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    No apology needed, you should look at the IBM/NV40 rumour thread though :wink:
    Hey I want DX9 here through all price points, but there is too many Intel Extreme Graphics users out there that are happy with what they have :evil: :D
     
  5. KimB

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    Nope. Only 12. Just checked the caps on my Radeon 9700 Pro.
     
  6. GameCat

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    ATIs implementation of ARB_fragment_program claims to support 32 native temporaries, which is about as close as you can get to registers in terms of OpenGL concepts. I don't really understand why they would do this if they didn't actually support 32 temporaries.
     
  7. Stryyder

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    You can tell by physically looking at the boards???
     
  8. UPO

    UPO
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    Ati exposed 12 registers out of 32 avaliable. I remember sireric talking about it
     
  9. KimB

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    Not capacitors :)

    DX9 capabilities, called "CAPS"
     
  10. KimB

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    If 32 were actually available, they'd be exposed by now.
     
  11. Ichneumon

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    They would would they....
     
  12. Stryyder

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    Look here according to Xbit 9800 has

    http://www.xbitlabs.com/articles/video/display/s3-deltachrome_3.html


    Registers

    Vertex

    16 input registers,
    16 temporary registers,
    256 constant floating-point registers,
    256 constant integer registers,
    256 Boolean registers,
    1 address register,
    1 loops counter register,

    8 output registers for texture coordinates,
    1 fog color output register,
    1 vertex position output register,
    1 pixel size output register,
    2 output registers for diffuse/mirror color component

    Pixel

    2 color registers,
    32 constant registers,
    8 texture coordinates registers,
    16 TMU identification registers,
    12 temporary registers,

    4 resulting color registers,
    1 resulting Z regist
    Data representation formats


    32bit floating-point
     
  13. AlphaWolf

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  14. UPO

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  15. GameCat

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    If it only has twelve registers, how can it handle 32 in OpenGL? Seems kind of strange to me. Besides, if they only had 12 registers, it would be perfectly legal to only expose 12 native temporaries in OpenGL, but they expose 32
     
  16. Johnny Rotten

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    Can you explain why 20 registers would still not be exposed by ATI 18 months after the fact if they WERE available for developer use?
     
  17. FUDie

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    Funny thing is, you don't really know who is an "industry expert" and who is not, do you? Maybe some people who are "really-in-the-know" were replying. :shrug:

    -FUDie
     
  18. Doomtrooper

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    Wrong again, where is the Gong.[​IMG]
     
  19. FUDie

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    One more comment.
    Let's look at history a little. The TNT was released in 1998 if memory serves. The peak fillrate of the TNT was 160 million pixels per second. These pixels were of DX6 caliber (i.e. limited texture blending modes.) Now it's 2004 and the NV40 is here. The peak fillrate of the NV40 is 6400 million (colored) pixels per second. These pixels can be shaded with PS 3.0 programs in full 32-bit floating point. So we've come 35x in raw performance in 6 years and have much more flexibility to boot. Now can you can see why I called your viewpoints "childish"? Other vendors have had similar leaps in performance and quality (anyone recall the performance of ATI chips in the 1998 timeframe?).

    Go ahead and whine about how "companies don't care about consumers and things haven't advanced fast enough", it's amusing. Maybe you should complain about how games aren't taking enough advantage of these new features. UT2004, for example, is still largely a DX7 game.

    -FUDie
     
  20. karlotta

    karlotta pifft
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