Infinium is hurting my head...

Many automatically dismissed fringe companies like this on the basis that they wouldn't be competing directly at retail with the major manufacturers and using the same business model. It's always possible that the business models of these peripheral competitors can sustain through recurring subscription fees on even a modest-sized userbase.

Joe DeFuria:
I mean arguably, X-Box live finally got on-line console gaming prety much "right"....but they were not the first to try it, and probably applied lessons learned from other failed attempts like Dreamcast.
Not arguing the point, but a small correction: the Dreamcast's withdrawal from the market doesn't retroactively invalidate any of the successes it did have - its online initiative was highly accomplished. It had a better adoption rate among users of the system than on Xbox, had total online registrations comparable to PS2, and housed one of the single most popular online games in Phantasy Star Online with over 400,000+ registrations on DC. Their custom ISP network had data centers along its backbone to increase the speed for dial-up users, and the console also had a broadband network adapter peripheral available. There was also growing developer support for the initiative and a nice range of critically acclaimed games.
 
Do we really need you singing more praises to a dead platform (and since many years, I might add)? Can't you like, get over it already, just as everybody ELSE did?
 
GFMX is too low end.

They probably have S-video output only so that you can't hook up to a higher res output device.
 
Wow...I'm a bit disappointed at the lots of bashing going on towards the Phantom.

They're simply trying to go after a new business model....one that I actually expect will eventually be "the" model in fact. I give them kudos for the effort, but it just may be ahead of its time.

Uh ditto. Phantom is the future, the console itself isn't, however the ideas and what it represents are.
 
I would hate to have to download complete games that I PAY for.


.....so yeah... I'm obviously not getting this ;)
 
Guden Oden:
Can't you like, get over it already, just as everybody ELSE did?
There's nothing to get over. A factual recount of events is not a salvo for some brand-affiliated "console war". These are companies being discussed... not ideals. Getting personally invested in a brand doesn't make any sense.
 
Lazy8s said:
Many automatically dismissed fringe companies like this on the basis that they wouldn't be competing directly at retail with the major manufacturers and using the same business model. It's always possible that the business models of these peripheral competitors can sustain through recurring subscription fees on even a modest-sized userbase.

Joe DeFuria:
I mean arguably, X-Box live finally got on-line console gaming prety much "right"....but they were not the first to try it, and probably applied lessons learned from other failed attempts like Dreamcast.
Not arguing the point, but a small correction: the Dreamcast's withdrawal from the market doesn't retroactively invalidate any of the successes it did have - its online initiative was highly accomplished. It had a better adoption rate among users of the system than on Xbox, had total online registrations comparable to PS2, and housed one of the single most popular online games in Phantasy Star Online with over 400,000+ registrations on DC. Their custom ISP network had data centers along its backbone to increase the speed for dial-up users, and the console also had a broadband network adapter peripheral available. There was also growing developer support for the initiative and a nice range of critically acclaimed games.

Dreamcast's was free, xbox's is pretty interesting in that they got people to pay for the service.(how well did sega.net do compared to xbox live? ok, sega.net was a full isp, but still, if anything that's more worth spending money on)

And PSO on gamecube had an even greater amount of subscriptions, not sure what it currently is, but at one point it was over 600,000, and even higher than xbox live for a little while.

And you can't really count dreamcast's bba, it seemed like sega almost went out of the way not to use it. A total of like 4 games supported it, quake 3, ut, and pod 2 all had better pc versions and weren't that hot on dreamcast(and quake 3 without mods was worthless to me on pc, ut a little bit better, and pod 2 never even got on the radar). PSO version 2 supported it(and 1 did too, but it was a hassle to get working), but that was the one game sega charged for. I think they were trying to push sega.net, and that's why they didn't really support the bba, even when the japanese versions of games did. Dreamcast had, imo, the best online(it had a browser for finding russian porn and seeing it on tv, supported email to get viagra ads and downloading files including saves and jpeg images like porn for jet grind radio, which brought a whole new meaning to the word grind) with some fun online games, and some of them actually included online play as a bonus to a single player game too, rather than as the only selling point! It was also easy to use and free, and had a mouse and keyboard(for finding porn easier), with it's only downside being the lack of bba support.(I missed out on so many dc online games because of that, though I did plug in the old 56k every oncee and a while just to check it out and see what I was missing...it was always goodness that I couldn't get in on...of course dc's modem only support was better than gamecube's nonexistent....though mario kart and pso were good for a little while)

I would hate to have to download complete games that I PAY for.

So I take it you're fine with downloading games you don't pay for, or you're fine with walking to the store and buying them? This just combines the two methods into one! While you're downloading, go take a walk to the park or something.
 
Eronarn said:
Fox5 said:
go take a walk to the park or something.

Isn't that where the daystar is? How are you not consumed by its unearthly, burning flames? :oops:

http://www.penny-arcade.com/view.php3?date=2004-04-30&res=l
He seems to have survived through the use of protective gear....I think I had a vr helmet like that for road rash....

20040510l.jpg

And this one was just too cute not to post 8) .
 
Lazy8s said:
It had a better adoption rate among users of the system than on Xbox

Wasn't it free on the DC whereas XBox live is subscription based? If so, are you not guilty of comparing apples to oranges? In addition, doesn't the XBox rely on a broadband connection whereas the DC could use POTS which therefore GREATLY expands the chances of consumers "getting online" for it?

Lazy8s said:
had total online registrations comparable to PS2

I'd be interested in numbers you have on this actually.

And I have to agree with Guden, your undying love for all things DC and PVR are...uhm..interesting. ;)
 
Ty said:
Lazy8s said:
It had a better adoption rate among users of the system than on Xbox

Wasn't it free on the DC whereas XBox live is subscription based? If so, are you not guilty of comparing apples to oranges? In addition, doesn't the XBox rely on a broadband connection whereas the DC could use POTS which therefore GREATLY expands the chances of consumers "getting online" for it?

Lazy8s said:
had total online registrations comparable to PS2

I'd be interested in numbers you have on this actually.

And I have to agree with Guden, your undying love for all things DC and PVR are...uhm..interesting. ;)

He could be right, for a while if you registered online with the dc you would get a $50 rebate, which probably enticed a lot of people to do it.
 
Well I was GOING to say something more about the Phantom, but they seem to have answered for me.

$29.95? Um... Ok, buh-bye. No disks, total dependance on their servers (in case you need to reinstall and the like), and they'll still be charging for renting and purchasing "premium games"? (Which will likely be defined as "anything made within the last 3 years")

Oh well, the hardware will probably get hacked pretty quickly, and it'd at least be a fun piece of kit for $199. :p
 
I made the comparisons of Dreamcast's online success not to put the consoles at odds. If I had just said "DC's online initiative got great results", 'great' would've been unqualified and wouldn't have made for a compelling claim. If I had just given raw data, some might not have been able to interpret that if they didn't have a frame of reference for how good the numbers were. So, I compared DC's results to the reference at hand for clarity.

Anyway, the sub-topic being discussed was about a manufacturer getting their online plan "right", so it doesn't matter that DC's plan was free or that it shipped with a modem unlike PS2 regarding adoption rates because those were some elements SEGA implemented into their plan wisely to boost acceptance. But yes, that brings up the issue of whether it was a good trade-off in the long run to not get the benefit of subscription fees like Xbox Live or the benefit of a cheaper, modem-less console.

For numbers, there were comments on specific milestones that were reached, but you could always take a look at SEGA's corporate filings for investors to get some idea. Note that these figures are as of the 2000 fiscal year, many months even before the launch of SegaNet, their big online kick-off titles like the successful NFL 2K1, and long before Phantasy Star Online also:
http://www.sega.co.jp/IR/en/ar/ar2000html/ar2000-04.html

"Dreamcast network subscribers, as of March 31, 2000, numbered 1.12 million worldwide: 550,000 in Japan, 330,000 in the United States, and 240,000 in Europe."
 
We've had that conversation before in a MMORPG thread though, Lazy8s--it's not like the numbers are easily comparable. Integrated + Free = easiset for customers = no downsides = highest adoption rates. (And it's especially bad when trying to compare PSO to most MMORPG's, since they tend to have a substantial subscription rate beyond other costs.)

Perhaps if we had a whole SLEW of options and timeframes to look at, we could find more angles to study, but the situations and methods differ. Xbox integrates but charges for the service, and is restricted to broadband-only; PS2 charges for the adaptor, but afterwards is free to use (excepting MMORPGs, and I believe a few other japanese games); Dreamcast was both integrated and free to use... at least basic "getting online" with the modem. To make full comparisons, we should pull in their broadband unit sales and subscriptions from that source as well, eh?

It's not like number comparisons or adoption rates say much because--as you say--"it's all a part of the plan." Would their approach have panned out in the long run? <shrugs> It's not like we'll find out, as they had to vacate for other reasons. I'd consider their online results a success, and don't think anything they did there would have ultimately saved Sega's hardware end, so it really doesn't matter. It was good first step, and certainly preferentially to me as the consumer (though I suppose that would change if I had an unlimited expense account ;) ), but making proper comparisons isn't simplistic in the slightest.
 
Ty:
And I have to agree with Guden, your undying love for all things DC and PVR are...uhm..interesting.
The Dreamcast hardware is arguably the best designed this generation, in a forum for console technology discussion.

Conversely, how much interest was there for also-rans like the GeForce FX? The outstanding technologies are always of more interest.
 
Fox5 said:
So I take it you're fine with downloading games you don't pay for, or you're fine with walking to the store and buying them? This just combines the two methods into one! While you're downloading, go take a walk to the park or something.

I'm chill with ordering them online or driving to the store. Downloading huge amounts of stuff isn't my thing, paid or unpaid. I'd rather have the real deal in case something gets screwy.

Edit: I like reading manuals :D
 
Lazy8s said:
The Dreamcast hardware is arguably the best designed this generation, in a forum for console technology discussion.

I think I have to disagree with you on that one..

I'd probally say NGC is the best designed, (although the single chip EE/GS is strikingly elegant it's not the initial design.. )
 
Lazy8s said:
I made the comparisons of Dreamcast's online success not to put the consoles at odds. If I had just said "DC's online initiative got great results", 'great' would've been unqualified and wouldn't have made for a compelling claim. If I had just given raw data, some might not have been able to interpret that if they didn't have a frame of reference for how good the numbers were. So, I compared DC's results to the reference at hand for clarity.

Fair enough. More on this later though.

Lazy8s said:
Anyway, the sub-topic being discussed was about a manufacturer getting their online plan "right", so it doesn't matter that DC's plan was free or that it shipped with a modem unlike PS2 regarding adoption rates because those were some elements SEGA implemented into their plan wisely to boost acceptance.

It absolutely does matter when you're making comparisons. The reason why is because of the word you put in quotes, "right". What exactly is "right" (aka successful)? Sure, adoption does seem high but it didn't bring in revenue so perhaps it helped to drain Sega? Perhaps we aren't considering how many games actually supported it (Quake was a mess with latency) "well"? So again, just what are the assumptions that are being made with regards to judging the "success" of an online service? Surely longevity is one such factor and we all know how Sega performed here.

Lazy8s said:
But yes, that brings up the issue of whether it was a good trade-off in the long run to not get the benefit of subscription fees like Xbox Live or the benefit of a cheaper, modem-less console.

Yes, now the concept of "right" shifts from adoption rate to revenue stream. Mind you, this doesn't mean that one view is more "correct" than the other, just that it helps to precisify the discussion.

Those are quite some good numbers for sure.

Lazy8s said:
The Dreamcast hardware is arguably the best designed this generation, in a forum for console technology discussion.

Absolutely understood though I think the GCN could be just as good. However, it seems (to some of us at least) that you have this need to interject wherever you can, the banner of the long-since deceased DC.
 
Back
Top