inFAMOUS Second Son [PS4]

I upgraded smoke a lot with just one district fully cleared. The hardest thing in the game are those drones. :D Smoke missiles travel slow and to hit drones we need to anticipate where the drone will fly. I'm still not good enough with aiming to be highly effective with them.

Basic Neon beams travel faster right?
 
It's a great game, does remind me of the last game I loved; Farcry 3. Because of the way you're capturing zones on the map or going through the story. It's a shame that the weather and day/night cycle don't progress naturally. It seems to be dependent on the mission you're in.

Again, the graphical effects are incredible. I've played it on the TV in my lounge and also the TV in my kids' play room and it goes to show how much difference a decent tele can make. Both are 1080p sets, but they deliver a massively different picture. Anyone with a 1st gen 1080p TV should definitely consider an upgrade.

I played last night and I'm at 20% already. Desperate to have another go.
 
And the complete lack of aim assist makes it ever harder. I don't know, I just have the feeling that infamous 2 was much easier but maybe I've just turned into a big girl.
 
I have no experience about pre-patch killzone or resogun (resogun is locked smooth 60fps I guess?) but Infamous SS is not consistent as locked 30 fps, looks close 60fps when looking straight down while rotating the camera.. I have not noticed tearing, just little uneven update while rotating the camera.

For while I was thinking I have some settings gone wrong with my tv but no..

Right, it's not capped at 30fps (judging by the DF article today). Maybe they ought to add the option (ala KZSF).
 
And the complete lack of aim assist makes it ever harder. I don't know, I just have the feeling that infamous 2 was much easier but maybe I've just turned into a big girl.

I loved playing that with the Move, though Festival of Blood is my favorite so far by some margin. Look forward to trying this, but will miss pointer aiming if it isn't in.
 
The lighting in this game is so gorgeous... best game on the PS4 so far, IMHO. But seriously, I need some sleep...
 
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And the complete lack of aim assist makes it ever harder.
It does have limited aim assist, mainly when you're first acquiring a target. Once you snap in, the rest of it's manual as the target moves around. There was one time in particular I managed to hit a target that I didn't even know was there, I just jerked the controller in the general direction of where the fire was coming from and shot him square in the face. No way in hell I could have done that if there wasn't some kind of aim assist going on.
 
Game is downloading, some 20 minutes to go (out of 45? so not bad). Release date of this wooshed by me ... totally in crunch mode, not even for a game, but for the company intranet. How boring is that? :D But we're a small company, I wanted to train myself in MVC/WebSite building and such (hadn't done that for eaons), and it already makes a world of difference to my day-to-day work (from Issue solving to documenting code and features etc) so it's very addictive work. It feels great to be in control again of the tools to do your work with, and I'm hoping they will make my co-workers happy as well! :)

Anyway, back on topic - looking forward to this game. :)
 
It does have limited aim assist, mainly when you're first acquiring a target.

The initial aim assist when trying to shoot drones is pretty annoying. I'll be trying to lead it so I can actually hit the darned thing but the lockon will snap back to the current location of the drone which means a miss.

Delsin is apparently a vampire as he has no reflection.

=)

Cheers
 
Played for an hour or two so far and some good stuff in there! The silhouettes were nicely done ... Game makes me want to keep playing.
 
http://www.eurogamer.net/articles/digitalfoundry-2014-infamous-second-son-performance-analysis

Also worthy of note is the implementation of state-of-the-art anti-aliasing, believed to be a variant of SMAA T2X, as found in Crysis 3. This is one of the best post-process anti-aliasing techniques we've seen, combining a new take on MLAA with a temporal element. Edge-smoothing is phenomenal, and while there is some ghosting, it is not any kind of real distraction during gameplay.

The IQ is beyond ridiculous... :cool:
 
I wonder if SMAA will be developer's go-to technique for post-process AA. Seems to provide amazing IQ to games while eliminating most jaggies. Second Son's IQ is definitely as clean as a whistle.
 
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