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This leads us to the big critique of controller schemes: They're too artificial. Game designers take organic, fluid, physical real-life movements and turn them into random, opaque button combinations. This drives newbies away because they can't penetrate the button-combo thicket.
Indeed, this is precisely why critics have been slavering over the Wii for the last two years. Swinging your arm around is a more "realistic" holodeckian control scheme, so it is fated to eventually replace the crude, artificial controller. The controller is the ancient past of games; "sensing" your physical movements is the future. Right?
Maybe not. I'm beginning to think that the hoopla over the Wii is a bit misplaced. Because I've been playing Skate, a skateboarding game that seriously rethinks the way you use a controller -- and I think it produces results that are not only better than the average controller, but better than a Wii.
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Which is more akin to what I was expecting from Nintendo, and I'm perplexed why they went with such a simple system.
Try the Motorstorm demo with motion controls, and I think you'll see that they can be pretty precise.
Apart from having gotten some funding, it doesn't sound like they're much further along than a year ago. Between then and now the Wii happened, and I don't think that's a good thing for these guys. So far they've got no momentum, no mindshare, an underwhelming track record, and they're late to market with the PS2 version. I have no idea about the merit of their controller thingy, but somehow I doubt very much they'll be able to incite consumers with their current efforts.But something about all this doesn't sit right. The swanky London building we're in seems a little too swanky for some budget PS2 christmas releases. Hell, the elevators shafts and the elevators themselves here are made entirely of glass, letting you see all the smoothly polished inner machinery and steel cables as you're silently hauled up or down to your floor. Asking about this, Holmwood somehow manages to reply in an off-the-cuff manner that In2Games has also been given £8 million by an investment group to develop its third party Wiimote-alike called 'Freedom', that's to be released for PS3 and 360 in Easter of next year.