First of all I'd like to know your thoughts on why the 360 version at least didn't run the game with soft shadows like available in the PC version. Also, I'd like to know the soft shadow rendering method they used. It looks like some kind of double rendering, with the "light" one placed under the "dark" shadow. I highly doubt its a truly soft penumbra and I'm aware of the PC version not letting the game run soft shadowing and AA at the same time. And even still, I wonder why the game didn't run at 60 frames a second either (or is there a way of forcing it?). The Xenos is pretty powerful, and if it's close to or equal to a GeForce 7900 class GPU, which is easily powerful enough for running the game steadily at 60 FPS w/o slowdowns (w/o soft shadows), why not let it?
However, looking back on it, I must say that playing the game seemed more creepy on the 360's locked lower framerate than at 75 Hz and soft shadowing enabled on my PC. Then again the 360 version was also my first real run through with the game.
However, looking back on it, I must say that playing the game seemed more creepy on the 360's locked lower framerate than at 75 Hz and soft shadowing enabled on my PC. Then again the 360 version was also my first real run through with the game.