I tryed to show that there is no metric because if there is such a metric for pleasure then you could easly convert it to know what on should bet on.
The true metric is individual value according to personal tastes. But it's fair to say that comparing activities a person can do for entertainment and get equal enjoyment out of, value can be determined by how much time you can spend enjoying an activity for your money. If you like going to the cinema and gaming, gaming is better value. If you love going to the cinema and don't mind gaming every now and then, the cost of games may be less value to you. Personal taste differs between people, but the cost and duration of the entertainment activities doesn't, so that's a decent method to judge by when comparing overall value rather than specific individual value.
Many time CDs have such production values and they sell at the same price of books and DVDs (at least here).
The cost to develop a CD is pretty low, and to publish it is very low. The cost to produce a book is very low, but to publish it is expensive. Neither can compare to the multimillion dollar investments being needed to generate next-gen content. Neither will see a product need 50+ people for a year working on it.
Depend on the person, book, mood...
Of course, but I thought I put in my personal opinion to contrast with yours
This can be a whole new question, but I really consider it art (just like CDs, movies, books...), althought I would like to know why you dont consider it art.
Art is mostly passive. You sit still and experience it, either looking at it or hearing it or reading it. Games are interactive, and the crux of the game is in it's gameplay, it's interactivity. Sure, there's some interactive arts produced (Myst!) and some artsy games, but by definition a game needs to be involved and partake of activity, which makes it not art.
Yes, but people dont do the maths and say I get x with A, y with B and z with C so I should do B. If they have the money they will just do the one they prefer, regardless of value.
And if they don't have the money, they do make such decisions. I've known plenty of people decide not to go out for an evening because they want to save the money to buy a product, such as a DVD. That's a choice on value on which they prefer. I don't know what the economy's like in your part of the world but over here, most people have a finite budget and would like to get the most from it
(or get the most from their credit cards!)
And if we are talking of value why not put social, cultural, health, fitness ... benefficts in there this would bring games value down
, there is just no way of getting a value rating to those things.
In a thread about game pricing I think it's safe to assume value means economic value. And even factoring in those other crtieria, games come off no worse than any other entertainment media.
Try that and you will see that it isnt a good soluction.
It works for me
I haven't bought a duff console game yet because I research pretty much everything I buy. If me or my friends are unsure of a game, we'll buy it from GAME with a 10 day return policy so we get our money back if it sucks. I think it fair that if you can't afford to lose $50 on a bad game, find out the good games, rather than expect the games to be sold at $20 so when you buy a turkey it's not such a loss!
But we are going of topic because the question is (with all gens): if the games (+ HW) is cheaper than it is (will be) would the market be bigger?
Generally that'd be the idea, but already it's possible for a new gamer to get a console for $100 and games for $20 or whatever. That's given us our current market, about 120 million console owners maybe. Probably more like 100 million. Unless consoles and games can get even cheaper than that, the current pricing represents the limit for people who find cost prohibitive. I don't see costs for gaming ever getting lower than that. Given that the value for the current hardware and software is very high, I doubt many are not getting into gaming because it costs too much, and I don't think the market can be grown by being cheaper. Perhaps some people can't afford $100 for consoles but would buy a $50 console, though TBH I expect anyone in that situation, unable to save $100 over a number of months, to have more important financial worries. The industry as a whole won't notice them being priced out of the market either, as they wouldn't be contributing much to software sales on such a tight budget.
There is also one more question that it is if companys would still make money and I strogly belive that if thing are made in a good way they would in fact do much more money.
IMO if cheaper games was to work, you'd need lots less titles all of AAA grade quality. Or just cut back on quality and keep the games cheap.
When you make a game you can't be sure how popular it'll be. If you spend $5 million on it, you need that $5 million back
at least. You really need more to cover costs for the next title. If you sell a million copies, that's okay you only need get $5 back per sale. If you sell 200,000, you need $25 per copy sold. Now if selling games cheaper meant you could be sure of million+ sales, that's viable. But most games don't sell that well, even when they turn budget, so I don't see lower prices are really viable without something else giving way, like competition. If there's 1 million FPS players and 5 FPSes, some are going to get less sales. If there's only 2 FPSes, both good, they can expect a reasonable sell-through. Otherwise, if worst case predictions are for 200,000 sales say, and you only get $5 per sale because the price is low, you need to budget $1 million instead and cut back on the next-gen visuals and audio. As long as people want better games, they want more expensive games. Unless an alternative way to generate better content with less money comes along, or if the market increases in size considerably. The market size increasing doesn't to me look like it would happen with cheaper software. Seems t me for that to happen, we need different games that appeal to the currently non-gamers (if possibly).