Impact of nVidia Turing RayTracing enhanced GPUs on next-gen consoles *spawn

Discussion in 'Console Technology' started by vipa899, Aug 18, 2018.

  1. vipa899

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    Also VR tracking.
     
  2. Shifty Geezer

    Shifty Geezer uber-Troll!
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    nVidia have a VR tracking solution?
     
  3. AlBran

    AlBran Just Monika
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    hm...
    https://uploadvr.com/nvidia-smi-siggraph-foveated-rendering-eye-tracking/ :?: (2016 though)

    still goggling

    https://blogs.nvidia.com/blog/2016/08/30/eye-tracking-deep-learning/

    Superscaling GameDVR/streams?
     
    #883 AlBran, Jan 16, 2019
    Last edited: Jan 16, 2019
  4. iroboto

    iroboto Daft Funk
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    lol sure.

    the discussion on DLSS vs DirectML is an interesting topic. DLSS is clearly not something you can program for, the more i think about it. It's entirely built into the driver, a bit like forced super sampling etc.

    Nvidia will be responsible in improving that algorithm and it's performance and DLSS is a blackbox.

    DirectML is something that programmers must code into the render path, leaving it up to developers to modify or change the algorithm to their desired needs, so we may see similar progression in AI up-res as we do to algorithmic upscaling.
     
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  5. AlBran

    AlBran Just Monika
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    How about training bots to fill in the gaps for larger multiplayer games?

    300 Spartans :v
     
  6. iroboto

    iroboto Daft Funk
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  7. Shifty Geezer

    Shifty Geezer uber-Troll!
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  8. AlBran

    AlBran Just Monika
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    Thanks, didn't realize there was a discussion. :oops:

    /hangs up mod cape
    for 3 seconds
     
  9. DavidGraham

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    To make room for the DLSS to be used on the "Tensor Cores".
     
  10. Malo

    Malo YakTribe.games
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    I don't believe that was the reason at all. They started implementing RT into their engine long before (8 months+) Turing was available so their de-noising was developed over compute.
     
  11. DavidGraham

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    They developed it on Volta, which had Tensor Cores as well. NVIDIA was probably planning DLSS into the mix long before Turing was unveiled.
     
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  12. iroboto

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    considering that we have a demo of a iGPU that can do it, i have little doubt that it requires the usage of 110 TensorFlops of power to perform DLSS. Pretty sure ML in the middle of a render pipeline is not ready until DirectML is released.
     
  13. JoeJ

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    uuuuhh... so more of those RT cores i guess. Unexpected, but good to know.
     
  14. Kaotik

    Kaotik Drunk Member
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    iGPU running DLSS-like feature? Care to link, I want to see this :cool:
     
  15. iroboto

    iroboto Daft Funk
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  16. Kaotik

    Kaotik Drunk Member
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  17. iroboto

    iroboto Daft Funk
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    It looked like a Lenovo laptop. Lol. That’s more or less what I thought it was. I could be wrong though.

    Seemed to be running the game at low settings and not super well either. Honestly not sure. They mentioned that it was a seemingly regular setup.
     
  18. Kaotik

    Kaotik Drunk Member
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    Yeah, but many Lenovo laptops include dGPU ;)
     
  19. iroboto

    iroboto Daft Funk
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    oh LOL I didn't know hahaha. that probably explains it
     
  20. Cyan

    Cyan orange
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    that's one hell of a well made dog -especially with RTX On-

     
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