Assumptions. At worst it will be like this: Console scaling up RT more aggressive than PC, lower framerates. Nothing new and acceptable with larger view distance and gamepad.
Why do you guys believe RT requires special and restricted hardware, although you never tried? I did, and i see no reason why it would not be fast enough.
NV could say 'you must have our awesome 1200$ GPU because it makes you shiny and more intelligent due to AI!'... and you would just believe.
I'll try damn reflections as soon as possible, if only to proof this. I'll let you know...
At worst we wont see any RT on the consoles at all, but i doubt it. Like that dev noted, its the only way forward, consoles not having RT support in some form hampers them.
This special hardware allows RT to run faster, we dont want minecraft with RT, we want next gen 2020 games with RT. You dont need a 1200$ GPU to be able to enjoy RT though, when im going to settle for one it wont be a 2080ti or RTX Titan, but perhaps a 2070, or a 3060/3070 whatever the new gpus will be named. Im going towards waiting and getting a RT gpu in a about two years, when the successor to Navi (or a highend Navi), or turing sueccessor.
You will have to proof AAA games like BFV and Metro, Atomic Heart, Tomb Raider or any of those games, can things like that be done on lets say a Titan V as opposed to a 2080TI, or in my case when a 1070 will perform equal to a 2060 in RT. I wouldnt have to upgrade my TV gaming pc for a while.
Something like a Titan V or a RTX Titan or even a 2080Ti would be a monster at compute RT/DXR even without special hardware, probably faster then what will be in PS5.
RT is very intensive depending on what resolution your aiming for. For Q2 RT a vega64 is doing 70-120fps, 2080Ti 180-280fps, this tells me the RT cores are doing their thing in full path traced games. Scale the resolution and more complex games like SWBF or Metro, or a next god of war game, and RT will take on performance, in special if we want 4k. Like i said im sure all GPU's can do RT, and next gen consoles are going to have enough TF's to do RT in compute, but performance still is important when we want next gen looking games too. Or are people statisfied with Quake 2 on them?
A good feature is a feature that a majority of developers can extract significant performance, not the few. The goal here is to provide features and hardware that would bring the entire line of graphical performance for all games forward, and not the handful of developers who have very specific setups and goals and algorithms that can extract that performance perhaps for their titles and their talents only.
Exactly, even when those few can extract enough performance for RT, it wont be fast enough in compute, for now. Like the reasons i stated above.
Any DX12 GPU can do it ..but it requires driver support and Nvidia will never provide that for anything other than Volta (which doesn't have RT Cores) & Turing (although they support Maxwell, Pascal, Volta & Turing in OptiX6) & AMD can't be arsed to do it given the minor benefits it will bring vs cost$$ and poor support in games now (only 2 games & counting..).
Yeah even PS4 can do, hell my 970 can do RT. Ive seen demos on a 750Ti. Volta (Titan V) tanks in RT, even in the Q2 RT.
Two games, and Quake 2, but more are coming, here is the list
https://www.kitguru.net/components/...rt-nvidias-ray-tracing-and-dlss-rtx-features/
Thats quite huge for such a new tech. 2060 adoption is just starting so install base still grows.
"Those calculations can be done in standard compute if the computer cores are numerous and fast enough (which we believe they will be on the next gen consoles)".
Yes any GPU can do it, we have to think performance though, next gen games arent going to be minecraft or fortnite.
Maybe it's something we'll all LOL at in a few years' time because it turned out to be woefully inefficient compared to the approach that won. I
Probably, like the OG Xbox had hardware features the PS2 (and to some extend GC) didnt, we saw bump mapping etc for the most only on OG Xbox, things moved to more flexible over time but graphics atleast werent hampered for some years.