I am curious to see the AMD with primitive shader or equivalent of Mesh shader with a GPU rasterizer using this AMD patent on one or multiple console or a PC, much more than current realtime raytracing. And it will be the logical continuation of rasterizer.
https://www.freshpatents.com/-dt201...FjAAegQIBhAB&usg=AOvVaw1W61MMRnH2aTdZSK_5Lpr8
Normal mapping is a 1978 algorithm and micropolygon arrived in 1987 with REYES. Maybe this AMD 2008 GDC presentation will be a reality(tesselation + displacement) and not a fantasy.
https://developer.amd.com/wordpress/media/2012/10/Tatarchuk-Tessellation_GDC08.pdf
https://www.freshpatents.com/-dt201...FjAAegQIBhAB&usg=AOvVaw1W61MMRnH2aTdZSK_5Lpr8
Parallel micropolygon rasterizers
A parallel adaptable graphics rasterization system in which a primitive assembler includes a router to selectively route a primitive to a first rasterizer or one of a plurality of second rasterizers. The second rasterizers concurrently operate on different primitives and the primitive is selectively routed based on an area of the primitive. In some variations, a bounding box of the primitive is reduced to a predetermined number of pixels prior to providing the primitive...
Normal mapping is a 1978 algorithm and micropolygon arrived in 1987 with REYES. Maybe this AMD 2008 GDC presentation will be a reality(tesselation + displacement) and not a fantasy.
https://developer.amd.com/wordpress/media/2012/10/Tatarchuk-Tessellation_GDC08.pdf
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