Others are doing exactly the same thing, but the other way around, every new tech and graphic development on pc is discredited as being a bad implementation. You guys are even digging for youtube channels that think RT wasnt worth it. That while there also are youtube channels out there that think it really enhances graphics in the way they are advertised.
That's not really how I've perceived the stance of those of us who are more sceptical of an RTX2080 approach to the next-gen consoles, and I think we might all be off on the wrong foot here.
Here's how I see the gist of the sceptics:
-- Nvidia's first crack at RTRT is obviously only the tip of the iceberg, and so far it's big and expensive.
-- BFV looks better with RT, but not night and day. Admittedly, it's early days, but we can only work with what we have.
-- Nvidia, and the PC space in general, can afford to do fun and mad shit like a ~775mm2 die.
-- If the PS4 and XBoxOne are anything to go by, we're looking at another ~350mm2 APU.
-- We don't necessarily think that a 350mm2 APU should barely increase in traditional rendering power when RTRT is nascent, and only two cards have been released from a single company.
-- Maybe the move to 7nm will put at least RTX2070 performance within reach of the next-gen consoles, but would a ~7.5TF GPU cut it?
-- Maybe Nvidia will improve the architecture to the point where there's a lessened sacrifice of rasterisation, in which case it - or AMD's facsimile - starts to become the more obvious choice.
-- Maybe techniques utilising Nvidia's current iteration of RTX will prove so beneficial that any sacrifice of rasterisation performance is worth it, but if there is any sort of "black box," those techniques would be hastened by letting devs dabble with said box.
So when I refer to the next-gen consoles and say I would expect a more flexible, less performant approach to RTRT, it's because I think we're more likely to see a focus on the relatively known quantity of rasterisation, with some tweaks to hardware that can allow developers to dabble in RTRT.
I don't think anyone here doubts ray tracing, or really even Nvidia's architecture given that it does something that, just a few years ago, we could only dream of whilst nursing semis. It's just early days, maybe too early to influence the next-gen consoles.