Tkumpathenurple
Veteran
Is there anything that's sort of an in-between?
So, silicon that's maybe best used for ray tracing but can be used for rasterisation, for example. Or vice versa.
Dedicated ray tracing hardware makes sense for Nvidia: they're selling a ray tracing graphics card, which will absolutely see use in the likes of the film industry.
Spending a huge amount of silicon on ray tracing hardware is risky for a console because it's stuck with it forever, and ray tracing tech is so nascent.
If there's something nearly as flexible as CU's but that's also well suited to ray tracing, I can see that sort of a compromise being part of a console's design, giving it an opportunity to get its feelers out in the world of ray tracing.
So, silicon that's maybe best used for ray tracing but can be used for rasterisation, for example. Or vice versa.
Dedicated ray tracing hardware makes sense for Nvidia: they're selling a ray tracing graphics card, which will absolutely see use in the likes of the film industry.
Spending a huge amount of silicon on ray tracing hardware is risky for a console because it's stuck with it forever, and ray tracing tech is so nascent.
If there's something nearly as flexible as CU's but that's also well suited to ray tracing, I can see that sort of a compromise being part of a console's design, giving it an opportunity to get its feelers out in the world of ray tracing.