Impact of nVidia Turing RayTracing enhanced GPUs on next-gen consoles *spawn

Discussion in 'Console Technology' started by vipa899, Aug 18, 2018.

Thread Status:
Not open for further replies.
  1. see colon

    see colon All Ham & No Potatos
    Veteran

    Joined:
    Oct 22, 2003
    Messages:
    2,756
    Likes Received:
    2,206
    It doesn't matter if the whole chip is under load, the fans and heatsink are there to regulate thermal limits, not the load limits. You want those fans to spin up so heat doesn't cause damage to your console.
     
    iroboto likes this.
  2. function

    function None functional
    Legend

    Joined:
    Mar 27, 2003
    Messages:
    5,854
    Likes Received:
    4,406
    Location:
    Wrong thread
    Exactly. If one sensor on your chip is showing worrisome temperatures, your cooling solution may spool up in response to that one small section of your chip and generate antisocial levels of noise even if the vast majority of the chip is running within acceptable parameters.

    Designing chips and cooling solutions so a single hotspot doesn't cripple overall chip performance is a critical part of chip layout and chip design.
     
  3. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,104
    Likes Received:
    16,896
    Location:
    Under my bridge
    People should be measuring power use by...um...actually measuring power use rather than fan noise. ;)
     
  4. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    20,511
    Likes Received:
    24,411
    Exactly, since @orangpelupa fan noise is more a measurement of cat hair and dander than power use.
     
  5. lefantome

    Newcomer

    Joined:
    Jan 27, 2013
    Messages:
    184
    Likes Received:
    88
    Next gen console are releasing in 2 or 3 years and targeting 4K resolution.
    Having full ray tracing will be impossible, having limited raytracing such as reflections only as showed in some demos wouldn't be worth the price.

    I guess we will have some sort of low resolution ray tracing for secundary rendering aspects and the use VXGI or something like that for indirect lighting.

    Maybe we will have full raytracing with new mid-gen refresh consoles in 2024 or so.

    Considering that we have reached 4K and the big improvement in rendering with full raytracing, the next gen or the next next gen could be a milestone in gaming.
    After that we will have diminishing returns on the graphical side and most of the effort is going to go somewhere else.
     
    vipa899 likes this.
  6. Clukos

    Clukos Bloodborne 2 when?
    Veteran

    Joined:
    Jun 25, 2014
    Messages:
    4,688
    Likes Received:
    4,353


    @8:55, contact hardening shadows in RDR2, those are running on console mid-range GPUs.
     
    London Geezer, pharma and OCASM like this.
  7. OCASM

    Regular

    Joined:
    Nov 12, 2016
    Messages:
    921
    Likes Received:
    874
    If people are satisfied with the quality of VXGI then might as well just use low res raytracing. For the mid gen refresh just increase the resolution and you're done instead of having to implememt a completely different technique.

    That feature is long overdue. I think even STALKER in DX10 mode had it.
     
    pharma and vipa899 like this.
  8. Jupiter

    Veteran

    Joined:
    Feb 24, 2015
    Messages:
    1,583
    Likes Received:
    1,198
    Most CryEngine games had soft shadows since Crysis 2 in 2011. Without some sort of contact hardening shadows just look terrible and therefore I don't understand why most games without Nvidia support (PCSS) still doesn't make much use of it. With the exception of CryEngine titles and Far Cry 5, soft shadows usually have a very big influence on the performance (~30 %). Such a solution as in the CryEngine/Amazon Lumberyard/ Dunia Engine or RDR2 would already be very good as a base.
     
    #448 Jupiter, Oct 27, 2018
    Last edited: Oct 27, 2018
    pharma, OCASM and vipa899 like this.
  9. Tkumpathenurpahl

    Tkumpathenurpahl Oil Monsieur Geezer
    Veteran

    Joined:
    Apr 3, 2016
    Messages:
    1,910
    Likes Received:
    1,929
    IMO Red Dead Redemption 2 makes the position of RT in the next generation consoles more interesting, because if 6TF, a relatively shitty CPU (whatever customisations MS applied to it, you can't polish a turd,) and 12GB of GDDR5 get you this game at native 4K, then maybe vastly more of those resources would leave a lot squandered?

    12TF and a 3.xGHz Zen would be more than enough for RDR2 at 4K60. That degree of rasterising with additional RT hardware is a pretty awesome prospect. 8-10TF with additional RT hardware would still be pretty good for the typical 30fps console experience.

    Btw, does ray tracing and physics simulation occupy overlapping magisteria?
     
    OCASM and vipa899 like this.
  10. milk

    milk Like Verified
    Veteran

    Joined:
    Jun 6, 2012
    Messages:
    3,977
    Likes Received:
    4,101
    of course. Most physics and collision detection resolvers cast rays all the time since 3D is a thing.
     
    Tkumpathenurpahl likes this.
  11. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,104
    Likes Received:
    16,896
    Location:
    Under my bridge
    Tracing rays is very common for physics and AI. AI uses it to look-ahead - "If I keep heading in this direction, am I going to hit a wall?" That said, these can use more advanced and useful tests like circle casts and box overlaps. I don't know if ray tracing hardware can accelerate these. If designed specifically for tracing rays, I doubt it, but a spatial test system could accelerate aspects.

    That's really what I want to see in next-gen consoles - flexible acceleration units that aren't tied to a specific paradigm, which would inspire more exploration of novel approaches. The right setup may allow some really unique experiences in addition to just adding reflections to AAA shooters.
     
  12. Ike Turner

    Veteran

    Joined:
    Jul 30, 2005
    Messages:
    2,110
    Likes Received:
    2,304
    Who needs Ray Tracing anyway? :lol::lol:
    [​IMG]
     
  13. DSoup

    DSoup Series Soup
    Legend Subscriber

    Joined:
    Nov 23, 2007
    Messages:
    16,780
    Likes Received:
    12,697
    Location:
    London, UK
    I was in Valentine at night while it was raining, standing maybe 20 yards from the hotel at an angle down the street and the effect of the bright lantern on the counter, through the window, across the street in the rain was impressive. Similarly when you're riding along at dawn some distance from a building obscuring a rising sun and some light is blooming around the building while other light is casting through. So good. :yes:
     
  14. Recop

    Veteran

    Joined:
    Aug 28, 2015
    Messages:
    1,319
    Likes Received:
    649
    Apparently, it's already the case in some games : "Another important part is reflections, and although we do have real-time raytraced reflections since Killzone Shadow Fall, cubemaps remain a very important part of the pipeline."

    https://80.lv/articles/horizon-zero-dawn-interview-with-the-team/

    But i agree with this point.

    I see developers using this tech only if it's a real differentiator. As long as they could put ressources elsewhere to get a better overall result, they won't use it.

    Also : "The reason we chose to once again use a prebaked solution instead of a fully real-time solution is simple: the quality is higher, and the memory cost and runtime performance cost is really low compared to a fully real-time solution. We have the opportunity to stack multiple irradiance volumes as well, giving us higher fidelity and resolution.

    Another reason for us not to use a fully real-time solution is so we can add a lot of non-runtime lights into the equation in order to really paint with light, and create a more balanced, stage-lit experience. These ‘bake-only’ lights get baked down completely (primary and secondary rays) and provide a more rich-looking lighting scheme with a lot of gradients in both color and intensity. This enables us to create a slightly more unique version of reality and makes our games stand out a little bit. We can also flag lights to be sun bounce lights, which means we can render them into the sun bounce passes and thus have them affected by time of day scaling and recoloring."
     
    lefantome likes this.
  15. chris1515

    Legend

    Joined:
    Jul 24, 2005
    Messages:
    7,157
    Likes Received:
    7,965
    Location:
    Barcelona Spain
    Devs use Screen space reflection in many games but it is a rare in Horizon Zero Dawn too costly...

    Raytracing reflexion are probably an order of magnitude more expensive in rendering time.
     
    #455 chris1515, Oct 30, 2018
    Last edited: Oct 30, 2018
  16. Xbat

    Veteran

    Joined:
    Jan 31, 2013
    Messages:
    1,650
    Likes Received:
    1,315
    Location:
    A farm in the middle of nowhere
    I'm saying it won't.
     
  17. DSoup

    DSoup Series Soup
    Legend Subscriber

    Joined:
    Nov 23, 2007
    Messages:
    16,780
    Likes Received:
    12,697
    Location:
    London, UK
    I have a 580 in my iMac (running macOS, linux and Windows 10) and I'm inclined to agree with you on this. Based on my experience of games (incl. Rockstar games) on PC, I don't see that GPU turning out RDR2 at 4K even at 30fps.
     
    Xbat likes this.
  18. DavidGraham

    Veteran

    Joined:
    Dec 22, 2009
    Messages:
    3,976
    Likes Received:
    5,213
    It will, DigitalFounry has already found the RX580/1060 equal to the X1X in most titles. There are some titles that perform better on the 1X like Forza 7 or Far Cry 5, but most titles perform the same.
     
    #458 DavidGraham, Oct 30, 2018
    Last edited: Oct 30, 2018
    pharma and vipa899 like this.
  19. Xbat

    Veteran

    Joined:
    Jan 31, 2013
    Messages:
    1,650
    Likes Received:
    1,315
    Location:
    A farm in the middle of nowhere
    So the extra memory bandwidth won't have an effect? I highly doubt a Rx 580 (a Rx 570 even Rx 480 was mentioned in his first post) will give you the same performance at 4k.
     
  20. Recop

    Veteran

    Joined:
    Aug 28, 2015
    Messages:
    1,319
    Likes Received:
    649
    Here's an example of their tech apparently :



    But then again, i don't care about buzz words. Only the final result matters.

    Many developers just throw fancy words in front of you while the final result just look bad.
     
    lefantome likes this.
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...