That's what I said, more or less.Shifty Geezer said:Because then Sony pay them money. It's called business
That's what I said, more or less.Shifty Geezer said:Because then Sony pay them money. It's called business
Personally I never had a problem with the DS2. I like it how it is. And as a fan of fighting games I am I would have never accepted switching the d-pad with the analog stick. Never.pegisys said:I think he means they should switch places, and if so I agree. the thumb stick the way they are on the 360, xbox, and gamecube are more comfortable
aldo said:I just couldn't help myself. Check out Viegas comments and The Inquirer's interpretation:
Pure jounalistic genius.
rabidrabbit said:Well, the gyro with the added analog control methods should more than make up for the "misplaced" left analog stick
It is no longer an issue.
That could be problematic, yes.Acert93 said:It is not as easy as that. e.g. If you use the gyro for free look (assuming that the controllers design and gyro sensativity work well enough) and one of the analog sticks for your movement (straifing, forward/back) you have to use the fine motor skills on your thumb while using your hands to tilt, twist, dip, etc. the controller to get the freelook. Doing fine motor movements on a moving surface would be difficult to adjust to.
rabidrabbit said:That could be problematic, yes.
For example if you wanted to look up with the gyro and at the same time move backwards with the right analog, if you're resting your thumb on the analog while looking up by tilting the controller, you'll almost certainly also accidentally thrust the analog forwards, thus moving forward, not back as was meant to.
It's not until you are aware of that and adjust, you'll be able to control with prescision.
Even then, it could still be a bit erratic.
QOTY!darkblu said:my favourite quote from that interview
"Vibration adds that third dimension—sight, sound and touch. Without touch... it's like playing in the closet with the lights off; there's no feedback, takes completely away from the gameplay," he concluded.
replace 'vibration' with 'vibration patents' and all occurences of 'touch' with 'licensing fees'.. replace 'feedback' with 'revenue' and all of a sudden it becomes much more meaningful