Maximum effective pixel fillrate performance from 200Mpix/sec to 1200Mpix/sec @ 200MHz with even higher Z and stencil fill rate and polygon throughput from 2Mpoly/sec to 13.5Mpoly/sec @ 200MHz. Performance depends on core and configuration selected.
Lazy8s said:They're feature demos and not performance demos, so soft simulation would be fine.
It seems to be available for licensing acording to press release, so I won't argue if it really is. (this seemed to be popular fun when Bitboys released their G32, G34 and G40. EVEN though there was immediate licensing deal announced with NEC.)
Basically SGX has same feature set (looking from OpenGL ES 2.0 API point of view) as G40, but it is faster. Technically it's one step forward from G40 with Unified Shader Architechture, which should help it with power consumption. This all from paper spec point of view of course.
Ailuros said:All licensing deals from IMG get announced when completed.
PowerVR will most likely need proprietary extensions to support all functionalities that might not be included in OGL-ES 2.0. It exceeds dx9.0 and OGL2.0 specifications. At least in terms of a unified shader model (vertex/pixel/geometry shaders), I doubt there's anything missing for WGF2.0 compliance.
NEC really needs to get one of Bitboys' 3D cores into final products.
Of course, you can always argue, if the extensions get used or the APIs extented to cover new features during the lifetime of the device, but there's not really any use for start speculation of that. No one knows for sure right now, because business is just so young.
They need good publicity, because all that scum they are usually connected by their name.
They about to release press kits of the FPGA version soon, so I think we will hear about then how it's like.
Nappe1 said:I am suprised neither feature set nor speed.Not impressed with 13.5mpps gameplay sustained?
gameplay sustained -
PSP - 3m
latest goforce - 1m
latest imageon - 1m
best bitboys - 2m
TEXAN said:Nappe1 said:I am suprised neither feature set nor speed.
Not impressed with 13.5mpps gameplay sustained?
gameplay sustained -
PSP - 3m
latest goforce - 1m
latest imageon - 1m
best bitboys - 2m
I agree. 2007 earliest. There's no real demand for mobile 3D right now. no killer apps that would make everyone want device with 3D hw acc.Ailuros said:Let's see when these cores will start getting integrated first. Like Dave said in the B3D newsblurb, it's not going to happen all that soon either. I'd be personally very surprised if I'd see a device powered with SGX lying on shelves prior to 2007.
Ailuros said:Considering though how fast this market seems to move (almost 3x times as fast as the PC graphics market in it's infancy according to analysts), then it makes sense to try to keep up.
Ailuros said:Publicity is one of the last factors that will drive in customers; experience and proven track record with IP licensing are on top of the list of priorities for large semiconductor manufacturers. Next comes development speed IMHO.
Ailuros said:You mean a G12 or anything higher?
TEXAN said:Not impressed with 13.5mpps gameplay sustained?
gameplay sustained -
PSP - 3m
latest goforce - 1m
latest imageon - 1m
best bitboys - 2m
Ailuros said:However don't drop your pants just yet out of exitement; something tells me that ATI at least is not willing to sit idle this time. All they really need IMO is an IP licensing scheme for that market.
Nappe1 said:It sure does grow fast, but when gimmick phone owners have real reason to own 3D accelerated phone, the market will explode. I would not be suprised if some models would be sold out all the time.
The point is, if you don't have track record as the new comers usually don't, what's the next one? they do have proved their development speed: 12 months from G30 to G40.
The press release talks about G12 so I don't have any other reason believe anything else.
It has the most broad market placement, so getting it thru, would open quite few doors that might otherwise stay closed.
G12 was released in March 2005 and was demoed in 3GSM along with the G40. That is all I know. G40 has been available for licensing since August 2004 and G12 has been available for licensing since March 2005, so I really don't follow your logic here why G12 being now FPGA would make any difference for G40 licensing situation?
anyways, no use of continuing this conversation. You look the thing from your point of view and I from my point of view. Neither one exactly knows what's the deal with G40 nor SGX. both are just wanna bes thinking that they know more than they actually know. It does not matter even if I would say that G40 has been running in FPGA over a year already, because there's no way to prove it and what's that gonna change? not a darn thing. You could say that SGX is ready and running FPGA demos right now, but whose gonna prove it and what's that gonna change? not a darn thing either.
Fact is that SGX is better and faster on paper than G40, which again is better and faster on paper than MBX. If this order would be different on paper, then there should be something wrong, because there's at least a year between the launches.
Ailuros said:That wasn't my point either; I'm actually interested why integration takes so unbelievably long with Bitboys' IP and not not G34/40 because they're way too advanced for now, but smaller and simpler products of their first generation.
which of those in the list are software implementations? I don't know. there might be few ones or many