I thinks it's 720p/60fps (with drops).
any updates on new Alan wake, Metal Gear Rising etc?
PSVita Gravity Daze Demo Screenshot
http://img406.imageshack.us/img406/1702/20111227j1cnacc1cwep1wr.png
Looks sub-qHD to me. The edge aliasing is so awful.
Sub qHD, or quarter 1080pHD, or < PSV's native resolution of 960x540. And I agree, they look a good 2/3 res horizontally (~640 pixels), and maybe same vertically, for about 640 x 360.Well all Vita games are expected to be below HD standards.
PSVita Gravity Daze Demo Screenshot
http://img406.imageshack.us/img406/1702/20111227j1cnacc1cwep1wr.png
Looks sub-qHD to me. The edge aliasing is so awful.
Did you do a pixel count on Edges that are NOT outlines? Outline/Edge detection is clearly running at lower-resolution than the rest of the game, so I don't think it's representative of the actual rendering-res, though the rest of the game is not-native rendered either (there's a clear difference when I run actual native games).Shifty Geezer said:Sub qHD, or quarter 1080pHD, or < PSV's native resolution of 960x540. And I agree, they look a good 2/3 res horizontally (~640 pixels), and maybe same vertically, for about 640 x 360.
It's all looking chunky excluding the '23y' UI pointer whcih shows it's not the screen capture upscaled.Did you do a pixel count on Edges that are NOT outlines?
Ha! I'd say crawling outlines is the biggest detractor of cartoon renderers, and I'm disappointed we haven't managed to get clean line drawing on them yet. This screenshot does also disappoint regards the supposed cheap MSAA Vita is reportedly capable of. It'd be nice if these platforms with free/cheap AA actually had high IQ!Anyway - pixel counting aside, the game does look good in motion - Cartoon-outline aliasing is standard fare on most games that use it, but it doesn't detract from overall visual.
Well considering how widely used UE is, getting AA in it seems pretty important. Playing Dungeon Defenders I was surprised to see full-on jaggies. Why aren't they able to drop in some post-AA at least?Because we have a long history of Unreal Engine games with great AA, right?
Yup I noticed that UI is native rendered in this and I think Dungeon Hunter.Shifty Geezer said:It's all looking chunky excluding the '23y' UI pointer whcih shows it's not the screen capture upscaled.
I've tried mostly demos so far (Bought Uncharted pack, none of the other games is currently in English).Arwin said:But yeah, not many titles show MSAA yet, I agree.