Probably multiplayer is the worse way to judge the unchy graphic's. ND said a lot of effects are downgrade to assure a steady performance.MLAA ! (work in progress ?)
Probably multiplayer is the worse way to judge the unchy graphic's. ND said a lot of effects are downgrade to assure a steady performance.MLAA ! (work in progress ?)
Currently we render 1280x704 on PS3 with MLAA, no scaling. Those shots were 1280x720 though.
Had a few minutes hands on with Uncharted 3 MP. It seems to have some sort of edge filter, though it doesn't work on all edges. It's actually quite broken in a lot of places, and the shimmer/sub-pixel crawling is rather evident.
Al,I know I'm boring,but can you please shed some light on Binary Domain shot I posted couple posts above?
The witcher 360:
In your second shot I find it odd (in conjunction with interference's first shot) that the foliage is so aliased.
They said they ditched speed tree for their own solution.
I went to the presentation, so I'll have some thoughts written up sometime on B3D.
My um... pseudo...blog... impressions almost strictly image quality-related: http://www.beyond3d.com/content/articles/117
>_>