mckmas8808 said:
Yep can you believe that there will be 65,535 people on the screen at one time!!!!!
Please can someone explain how this is possible? The PS2 just can't be stopped.
What does "PS2 can't be topped" mean? :|
Anyway, if it's true that there will be 65k characters on screen at once (what's the point anyway?!), then it will all be down to very aggressive LOD on already low-poly characters. I mean look at the ones in the foreground, they almost look like PS1 characters. I can only imagine what the ones in the background look like.
Also, they are all exactly the same model, more or less (give or take a few horses and stuff).
I think they mean 65k characters per battle, most of which might be displayed at once like in those screens, but i expect the average number of characters on screen to be less than that.
Remember that on PS2, at 30fps, you're lucky to get 500k polys per frame PEAK (that's 15M polys per second, and most games don't even get close to that). Half of that (250k) at 60fps.
That leaves you with around 7 polys per character (and i'm talking PEAK here, not even average). Plus you have to think about the environments, the particles, and all the rest.
As i said, much more likely that the 65k figure is a per-battle figure, in which if seen all at once the characters in the background will be made of VERY few polys - which is cool cause they'll be displayed on very few pixels each.
And to add my comment, this game will get very boring very fast unless they find ways to make the gameplay something more than "WOOHOO KILL 5000 ENEMIES AT ONCE!!11! WOOHOO 67892 COMBOZORZ!!!" if you know what i mean. The novelty will fade fast. It's the same problem i expect next gen games to have, as many seem to go the "1000's of enemies on screen to be butchered" approach.