PC-Engine said:SH-4 can transform 10 million raw polys/sec. The PowerVR CLX has a triangle setup limit of 7 million polys/sec.
The 7 million limit is related to scene buffer space quite probably.
PC-Engine said:Looking at those screens, at any given moment you only have a couple hundred models visible. The rest is so far you just need to use 2D sprites like lb said.
I would be surprised if there wasn't some aggressive LOD going on. I don't think you'd want to use 2D sprites though as that will really look fake when they are supposed to be in motion. Imagine what it would look like when the ones in the back run. They'd be gliding across the landscape unnaturally. 2D sprites or flip cards are OK for static/ridgid bodies but I don't think you'd want to use them for animated bodies.
PC-Engine said:Of course DC won't be able to light the scene at that quality level, but the rest is pretty trivial. There aren't that many particles from what I can see. For 300 characters each made up of 100 polygons and factoring in LOD, that's only 30K polys/frame.
Well it's tough to even guess what the average poly count for the models are. The ones in the front are certainly quite a bit higher than 100 (some pictures show mounts too) and I'm guessing the ones in the far back are less. Lighting quality? No clue really. I don't know why the DC would be worse off in this regard. /shrug. You also need to account for the terrain poly count. And the picture on the far left shows off a "zillion" particles as far as I can see.