Well, Wii is simpler, and more resembles a more powerful GC than something new and costy to produce so I think it is possible
Maybe, but it still seems like quite a stretch, not to mention one heck of a gamble.
Well, Wii is simpler, and more resembles a more powerful GC than something new and costy to produce so I think it is possible
specially if we consider that most early adopter would probably have a GC anyway.
I see no way the inclusion of a standard controller would hurt the Wii remote.
The remote will still be used, without it there's little to no reason besides price for a developer to look at the Wii. So I think we'll see no problems with a developer shying away from the remote even if the standard is included.
When you guys say "standard controller" you're talking about the "Classic Controller" that connects to the "Wii Remote", right?
If so, including it should be a requirement if Nintendo wants the Virtual Console with all the NES and SNES games to take off.
Tommy McClain
The problem is if the "standard" controller is included (I hate that phrase, the Wiimote is the standard controller for the Wii) then what incentive do developers have to spend extra time and effort customizing their games for the Wiimote?
Sure some would, but many would take the easy way out, and not bother if they had a standard gamepad type controller to use instead.
Why not just use a GC controler?
Probably. If we assume it uses similar components to the GC perhaps that would explain the fast production since they were already producing them. But I dont know if thats the case. But it could since the E3 games were connected through GC dev kits.Maybe, but it still seems like quite a stretch, not to mention one heck of a gamble.
According to Game Informer the new Smash Bros game will already being doing exactly that, as the designer feels the Wiimote is too touchy for the game.
Which leads us back to the ultimate problem with the wii, which is that it's underpowered compared to its contemporaries. The only benefit of the console is the control scheme. If you remove that from the equation, you have a seriously weak unit.
Price. Virtual Console. Nintendo Games. Size. Power savings.
Just to name a few.
Nintendo wanted to provide a new way to interact with games that allowed further evolution of them, all at a very affordable price. It makes sense to me.
The only benefit of the console is the control scheme...
Price.
Virtual Console. Nintendo Games.
Size. Power savings.
Nintendo wanted to provide a new way to interact with games that allowed further evolution of them, all at a very affordable price. It makes sense to me.
According to Game Informer the new Smash Bros game will already being doing exactly that, as the designer feels the Wiimote is too touchy for the game.
Good question. But some will be new adopters, non-GC owners. So sone who buys a Nintendo console for the first time he will have a standard controller in the box.
But, but, but, I have been assured by many forum members here that the sensitivity is adjustable.
And just how many controllers is this thing going to ship with? The Wiimote, "Classic" controller, and Nuchuka controller, plus sensor bars? I thought the whole idea of the Wii was to make things easier for the non-gamer.
Perhaps Wii will give lonely males ages 17-30 another activity to help develop wrist strength...My only complains about Wii are:
* Arms may get tiring after 10-15 minutes of action (which might be all that's needed for busy people today)