If the original Xbox used edram instead

Discussion in 'Console Technology' started by jackal256, Jan 1, 2019.

  1. vipa899

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    Little offtopic but, to extend my post, after the 4200 i upgraded to a 9700pro, ripped through HL2 and the like like no other GPU at the time. Nvidias FX is better to be forgotten. Axp and later A64 rocking too, thats the kind of competition nvidia/intel needs today to harden the **** up a little :p
     
  2. AlBran

    AlBran Ferro-Fibrous
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    I'mma let you finish, but FX5200 was the bestest geforce of all time.
     
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  3. vipa899

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    Sure, for office pc's it was :p
     
  4. swaaye

    swaaye Entirely Suboptimal
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    Doom3 on Xbox is definitely down around 20-30fps. It's acceptable for what it is. It's also not a straight port. It has simplifications to fit in RAM.

    For that matter most games are around 30fps on Xbox...

    BTW, I done did searching!
    NV30 vs. NV2A

    Xbox2 to use r520 derivative vpu? ;)
     
    #24 swaaye, Jan 5, 2019
    Last edited: Jan 5, 2019
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  5. vipa899

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    Its perfectly capable of 60fps games too, if so desired.
     
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  6. AlBran

    AlBran Ferro-Fibrous
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    Heh, I remember those posts. Was really interesting to hear about the NV3x similarities.
     
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  7. Megadrive1988

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    I wonder what XBOX would've been capable of if Gigapixel had won the GPU contract instead of Nvidia.

    An overview of Gigapixel's GP-3.

    [​IMG]

    IIRC, had GigaPixel won, they were supposed to design a GP-4 or custom GP-3 for Xbox.
     
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  8. DSoup

    DSoup meh
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    I had a Go5200 in my 12" G4 PowerBook and I played the hell out of Halo on that thing. It was a good Mac port too, you could literally shut the lid mid-game, go to sleep, then open it the next day and just carry right on. :yes:
     
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  9. AlBran

    AlBran Ferro-Fibrous
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    I remember they even had MSAA support in the opengl version. :runaway:
     
  10. swaaye

    swaaye Entirely Suboptimal
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    Wait what? Halo with MSAA?
     
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