So the "gaming" experience really is better on a 9700 than an 8500 (especially if you actually bothered to control variables and use the same CPU). Surprise surprise!
It's useless to use the same CPU, since I already know that the 9700 is much faster then. It's also useless to use the same graphics card, because we already know that the faster CPU will get the better framerate.
The point is (jesus christ, is it that hard to get), that despite the MUCH faster card, a reasonably decent CPU like the 1800+ is barely able to drag out playable framerates, while the 8500 with a faster CPU is capable of quite high framerates. Which is something that I have not seen in any other game.
Maybe you feel you are not getting a good gaming experience on your machine and for your tastes, but your general gaming experience is also contradictory to what every single reviewer has said about the game: from the sound quality, to the visuals, to the playability, to the CPU scaling.
Maybe I have a different view on Doom3 than the average reviewer who's been kissing up to John Carmack for the past few years, getting interviews and sparse info. Then again, I haven't seen any review with a system similar to mine. Hardocp only tested the real low-end... Not a P 1.5 with a 6800U for example. I wonder what their reaction would be if they got pretty much the same framerates as with the GF4MX.
But no, they went straight up to the 2.4 GHz stuff when testing the more recent videocards.
This argument does not sound logical at all. Simply because Max Payne 2 plays well on your computer equipped with 9700, you expect all brand new games to perform the same on your hardware? Sounds a bit silly to me.
Maybe if you understood why... Max Payne 2 is basically the same sort of game as Doom3, CPU-wise... We have a very nice physics engine, we have very nice environmental 3d sound, we have some reasonably smart enemies running around, it is mostly indoors, and in reasonably small areas at one time (single rooms). Max Payne 2 actually has a lot more enemies running around, and a lot more objects that react to physics than Doom3... Now, Doom3 has the more advanced rendering... but this should mostly affect the GPU, not the CPU. And since Max Payne 2 is a piece of cake for both the CPU and the GPU, I would expect Doom3 to still be a piece of cake for the CPU, and only be hard on the GPU (that is how my Doom3-style rendering works anyway, as does for example the Battle Of Proxycon in 3dmark03)... Now somewhere there seems to have gone something wrong, because suddenly the CPU is limiting the game, and it's still a piece of cake for the GPU, because it simply doesn't get enough frames sent to it, to make it run fast, regardless of resolution or detail settings.
In short, I think Carmack's code is unbalanced. He does way too much on the CPU, and way too little with the graphics and audio hardware.
I bet that Half-Life 2 will be completely different, running much better on the 1800+ than on the P4, like every other game out there, which actually uses the extra hardware.