Other than your lambasting of me () you haven't yet contributed to the original question in this thread. Given your move-control enthusiasm and experience with DS4, are there any genres or ideas you think could be made popular thanks to DS4's superior motion tech compared to other devices?
In an FPS, motion control of the avatar, ducking (drop) and leaning (tilt) seemed an obvious fit, but it's never been realised. Is there a future in motion controlled first-person avatars?
You can use the motion control of the Sixaxis to control the reticule on a FPS just like the move with great accuracy. This was impossible with the sixaxis.
The problem with the sixaxis was that it didnt work all that great in the first place. This is the primary reason I lost interest with it.
Judging by the fast response and the accuracy of the DS4's motion controls I can see that working pretty well also for leaning and ducking. I am sure it will start seeing its way to first party titles that can work great and will raise eyebrows for future consideratuin.
But it will not lift off this generation because of the following:
1)Multiplayer popularity and competitive play. Motion controls introduce more variable player attributed errors compared to simple button presses
2)Multiplatform releases Developers dont want to deal with multiple gameplay methods in the same game and if they do, they dont put enough effort since only one platform has the extra motion control features but all have the same buttons. They also dont want to create comparisons in the gameplay community where some prefer one version better and others prefer the other
3)Whatever can be done on motion controls can be simulated with button presses.
4)Lack of experience requires risk and experimentation. Existing formula works as is
5)Motion controls dont improve practicality as much as face buttons/d-pad/analog sticks/shoulder buttons/mouse when they were first introduced. These new ways of inputs improved how we played games whereas the DS4 motion control contributes mostly to immersion. Motion controls did become very popular on the wii though because it did improve in practical ways how we played certain games. It removed complexity. The DS4 doesnt appear to remove much because most of the PS4 games that people demand require multiple inputs to play as they are intended.
I believe though that the DS4 marks a point that we will see competition copy its features and improve their implementations in next gen. They will start becoming standardized in the future