Hellbinder
Banned
I have been reading a lot about branchig and looping Etc and how that makes some architectures more flexible etc...
Does this Equate to *more powerfull* by default??
Purely Speculative situation.. (in other words lets pretend)
1. Radeon 9700's Quad Vertex engine can outpu 325M Tri per second.. (right)? Say it has absolutly *no* branching looping etc..
2. The Nv30 puts out the exact same 325m but Does support the above
3. The P10 puts out say.. 200m Tri and also supports...
Now keep in mind i just pulled some of this out of thin air for discussion sake. What would the difference be in an actual *game* be?? It seems to me from a Developers perspective the one that does 325M is the best right?
-what does all that branching and looping do for you.. would it actually change my above conditions? Say in 2. Would the Nv30 actually ouput more than the 325m on a same clock speed comparrison? perhaps needing less pipelines?
I have not seen this discussed yet here, other than just mentioning it in passing. Please Feel free to correct my Termiology Etc as need be. I think you guys understand the point Im getting at.. and can also see any specific area to this topic that may need to be brought up that I have left out.
Does this Equate to *more powerfull* by default??
Purely Speculative situation.. (in other words lets pretend)
1. Radeon 9700's Quad Vertex engine can outpu 325M Tri per second.. (right)? Say it has absolutly *no* branching looping etc..
2. The Nv30 puts out the exact same 325m but Does support the above
3. The P10 puts out say.. 200m Tri and also supports...
Now keep in mind i just pulled some of this out of thin air for discussion sake. What would the difference be in an actual *game* be?? It seems to me from a Developers perspective the one that does 325M is the best right?
-what does all that branching and looping do for you.. would it actually change my above conditions? Say in 2. Would the Nv30 actually ouput more than the 325m on a same clock speed comparrison? perhaps needing less pipelines?
I have not seen this discussed yet here, other than just mentioning it in passing. Please Feel free to correct my Termiology Etc as need be. I think you guys understand the point Im getting at.. and can also see any specific area to this topic that may need to be brought up that I have left out.