People see things differently cause they're looking from different perspectives
Are you insane? 'Cause you seem to be reading sentences that aren't there.
I haven't come up with my own definition of revolutionary, but I will say there's nothing revolutionary about a feature I've been exposed to for a year.
edit: I hope Gears makes use of cover more common. Use of cover and the tactical challenge of planning your moves is far more interesting to me then the twitch reflexes of circle strafing.[/edit]
One side effect of playing games since circa 1980 is that everything reminds me of a game I've already played.
Really now... where did I say which is better? The subject at hand was gameplay features; I pointed out a standout feature of Gears which is also a standout feature of another game.So Gears is no better than Red Orchestra ?
Are you insane?
Cheers
Are you insane? 'Cause you seem to be reading sentences that aren't there.
I find your definition of "revolutionary" to be quite curious. Does this mean the wiimote wouldn't be revolutionary if fewer people knew about it? Does it mean it's not revolutionary if none of the other console manufacturers imitate it?No its not. The PC world has games with similar features but none offer the same experience. Furthermore, Gears' popularity has the potential of pushing those features into the mainstream, which is something that didn't happen with Red Orch or Kill switch. There is nothing revolutionary about your feature even if its new if it is not adopted by the genre and becomes a generally used feature.
I haven't come up with my own definition of revolutionary, but I will say there's nothing revolutionary about a feature I've been exposed to for a year.
edit: I hope Gears makes use of cover more common. Use of cover and the tactical challenge of planning your moves is far more interesting to me then the twitch reflexes of circle strafing.[/edit]
That's a good point regarding AI. For all practical purposes, Red Orchestra doesn't have any. The simplistic ai is only good for target practice or when you're running around to learn the map.The main gameplay step forward is the dependence on the use of cover and lots of movement by both parties, the player as well as the cpu AI. Only the slow and heavily armored Boomers stand out in the open moving slowly forward.
The general action of the cpu AI is to make heavy use of movement and cover, constantly moving in any of the 8 directions and providing more dynamic battles. Most other FPS simply have their AI take cover and then use that cover until you kill them no matter how long it takes for that to happen. Most PC games have AI who will flank you, but they won't fight their way from cover to cover while performing such a manuever.
The same could be said of Red Orchestra... but it's definately not an average shooter. But, perhaps because I've been playing Red Orchestra for a year, the cover gameplay mechanic of Gears didn't make as big an impact of me as it did on many others.The fact that the designers put virtually tons of cover promotes the unique gameplay that exist in Gears. Gears plays more like a game of paintball then its does the average PC or console FPS/shooter.
One side effect of playing games since circa 1980 is that everything reminds me of a game I've already played.