hi
jvd said:
we don't know what the jpeg over head is .
It seems to me like the test is bias in favor of the cell. Since the cell is doing something that the g5 can't do .
Adding one spe to the raycasting may not increase its performance. I do not know what the performance is like for that part with out a dedicated spe for the jpeg .
What would be faster . 1x7 with no dedicated spe for the jpeg. 1x8 with 1 dedicated spe for the jpeg , 1x7 with 1 dedicated spe for the jpeg ?
The quote i was replying to is the peformance of the cell in the ps3 will be the same as the cell in this test which i don't agree with .
I believe the jpeg compression is positively affecting performance and it seems to me important enough that it has a full spe dedicated to it .
How would the g5 fair if it was dual core and had one core dedicated to jpeg compression ?
I believe the performance would go up . Not by a factor of 50x . But i believe it would go up With out knowing the jpeg overhead its hard to say .
look, lets forget the Benchmark scenario. The only use and lesson we gamers can take from that benchmark, is that we can see that ouputed graphics at that speed in a 1x7spe configuration because ps3 (and any other console and pc games) deals with Raw images and does not have to compress them to jpeg... We will have a frame buffer to ouput the raw graphics directly to screen.
thas why i said before, that this benchmark is the same as realtime minus the Jpeg compression.
When you say the Jpeg is speeding up the benchmark, its not true, the graphics are being rendered in Raw quality, and anything you do the reduce the quality after that raw image is rendered, its only taking cpu time to do it, ergo, slowing it down.
The natural output is Raw. everything else done to that image is just consuming cycles.
IF the natural output was Jpeg, then that benchmark would not need a extra spe to do it.
but if you just want to see the Benchmark scenario forgeting that we wont need jpeg stuff, then yes that benchmark would run slower in 1x7 because it envonlves Jpeg compression. how slower, we dont know... my A64 compresses Jpeg in a blink.
how good this information is for me? nothing... i play raw images just like everyother console in the world.