flf said:
demalion said:
NwN pushes a lot of things that no other game really does (AFAIK), so it might be in a unique position to expose driver anamolies.
Errr... in what way does NWN push graphics cards that is different or new?
Are you playing it on a DX 7 card, or have you not played it? This is the only way I can see why this is unclear.
It is a very graphics card bound game (unlike Morrowind, the closest thing to it AFAIK, which though demanding on the graphics card seems to be more limited by other factors) with I think more vertex shader stress than Morrowind uses:
Environmental mapping(-alike) effects...many of the clothing details are "reflecting", glossy, etc....if you pay attention to the color selection process (for tattoos and hair in game, and clothing items in the editor) you see that this property can be used to an impressively fine degree.
Shadow volumes (I'm pretty sure that is the technique) to an extent beyond that of even Morrowind (I haven't seen a cage in Morrowind and carried a lightsource past it, so I don't know if it would offer as impressive of an interplay of shadows of all the individual bars, so perhaps this is unfair...I do think Morrowind has more details over all, but it is first person not pseudo-isometric).
Waving grass (displaced by the breeze in sync with things like flags and other cloth items that might be around) that parts around creatures moving through it.
What I assume is mesh deformation for hair and clothing with momentum effects from movement. (In the case of Arabel, a female character, this extends to flesh too...perhaps chances are good that a male made that model
obviously it was a guy who reported this on the forums and I'm a guy who verified it for myself
, so I guess I can't exactly throw stones...and it isn't the "clowny silicone" image that might come to your mind with this description).
And for GeForce 3 and 4 (non MX) owners, pixel shaded water of some type.
The ATi implementation of this "stopped working upon release", with not much other detail I can find.
One of the most "taxing" games right now is Morrowind, although it can be argued that Morrowind has some of the ugliest character models in existence. No vertex blending at the joints == blegh. Also, the spell effects in Morrowind are worse than those in DAoC, a game that is not exactly designed around high poly counts and excessive effects.
The motion is incredibly bad in Morrowind, the only graphical flaw that stands out for me. Don't know what they were thinking there. In any case, I'm pretty sure even with a similar sounding feature set, they push things in completely different ways. I know that Morrowind doesn't try to do most of the things I listed above.
The only truly neat effect I've seen in NWN are the weapons that drip a glowing texture, such as poison or cold imbued weapons. All the other spell effects we've seen more an better of in the likes of Final Fantasy. (Nothing like chain-casting Knights of the Round for ten minutes straight.)
You aren't looking too closely (IMO).
At any rate, I've not seen anything in NWN that sets it apart as a new standard for computer graphics.
If you have a card supporting DX 8 features, I recommend you look again for the details I mention above, or your card is going to waste.