I got my r9700

misae - its okay , i didn't get any last night , well at least not from her :) gotta love school starting up again ...
 
How could screen shots blur just textures in that way? What did you have before...did you install a small texture pack and just don't realize the game is capable of looking much much much better than that, and thought just turning the settings up after installing the 9700 would change things? I'd recommend you switch to the 64MB texture pack...doublecheck that you are running it.

I'm very familiar with the textures in the game, and I just don't get how a screenshot would have sharply defined shadows but textures that incredibly blurry. I'm not sure how to get across how incredibly blurry those textures are to what I'm used to seeing...on its worst day the Quincunx blur filter couldn't be responsible for that much blurring, because there is very very large amount of texture detail that is missing. Looks like the 16MB texture pack maybe.
 
everything is maxed out , i will disable my second desktop again , shut off and unplug the second monitor and try again , mabye that will fix it .
 
well now its not letting me take pictures anymore , with the new patch. Who knows , it does look like that in the game though and i made sure that everything was set right.
 
jvd said:
well now its not letting me take pictures anymore , with the new patch. Who knows , it does look like that in the game though and i made sure that everything was set right.

patch? which game are you referring to?
 
jvd said:
well now its not letting me take pictures anymore , with the new patch. Who knows , it does look like that in the game though and i made sure that everything was set right.

That's pretty amazing...I don't recall any mention of any driver settings being broken in any previews, and I didn't see screenshots that looked like that. Also, what makes me think it is something wrong with your settings is the absence of the grass (waving in the breeze actual grass, not just a flat green texture) in the right of one of those pictures.

Do you have 1.22? I haven't tried 1.23 beta yet (waiting for replacement CD to arrive), but I doubt it would have that effect. AFAIK, it doesn't autoconfigure like Dungeon Siege, so if you verified the proper driver settings (it looks worse even than no aniso...I'm not even sure if minimum texture detail in the driver settings could make it look that bad for me ;) ), and verified that your game settings are set properly, I'm extremely puzzled.
What did you have before, and did you reinstall to ensure you are using the 64MB texture pack?...this is not the same thing as in game settings, and I'm not even sure if the separate settings program will do it without reinstallation...I still haven't read you as saying that you have made sure of this clearly.

If after all this is checked it looks like that, could you link the pictures on Rage3D to have some other 9700 owners check, and if it is reproducable this is something we should mention in the NwN forums...maybe they have a detection routine that is malfunctioning badly for the 9700 for some reason. I just don't get how that would happen, but I can't get my head around what is causing this in the first place.
 
just finished reinstalling the darn game , made sure everything is maxed ... let me try this again
 
okay new shots look so much better , but guess what they are at 1027,768 4fsaa and 16 aniso ... on 800x600 x 6 fssa and 16 aniso the blur comes back ??
 
hate to do this once again but at 800x600 4fsaa they look fine . its only 6x opengl guy i'm going to sends these so someone can post them can you guys look into this ?
 
Heh. I wonder if the game is dynamically reallocating the textures being used dependant on the available local ram and trying to stop it from spilling over into AGP memory. i.e. with 4xAA there is sufficient framebuffer space to fit all the hi-res textures but with 6x there isn't.
 
thats a good idea , but wouldn't you run into the same problem at the higher res with 4x ? i will try 5x and 800x600 and see if it does it there too
 
Wasn't there some mention that AA settings changed LOD in the x-bit article? I don't recall seeing a 800x600 screen shot for the 9700 before, so that could explain why it could be a driver bug or something...but why restricted to only one game? One of the quake 3 shots does look very poor as well, but I had assumed it was a zoomed shot (the first one)...also, it is too dark (hw gamma being enabled in the quake 3 config file seems to cause that in screen shots for me as well, for my settings) to tell for sure in either.

NwN pushes a lot of things that no other game really does (AFAIK), so it might be in a unique position to expose driver anamolies. Though it is also possible this is a bug in the game due to some change in behavior it is exhibiting at 800x600...I've patched to 1.23 so I can't test 6x SV at 800x600 for the current drivers to see if this a unique interaction with the 9700 and the new SV or not (I'm still waiting for my replacement CD in the mail). It is nice to know that you can get around the problem at other resolutions, and a screenshot for comparison would be nice to illustrate this.

EDIT: are you using in game settings to set your AA? I never got them to work properly for me....I had assumed you were using driver settings and verified AA was off in game, but could you verify this? The settings in the game are, as I understand it, a mapping of GF3 and GF4 AA modes, and the game might change behavior in odd ways for some of the settings (may have changed with recent versions).
 
demalion said:
NwN pushes a lot of things that no other game really does (AFAIK), so it might be in a unique position to expose driver anamolies.

Errr... in what way does NWN push graphics cards that is different or new?

One of the most "taxing" games right now is Morrowind, although it can be argued that Morrowind has some of the ugliest character models in existence. No vertex blending at the joints == blegh. Also, the spell effects in Morrowind are worse than those in DAoC, a game that is not exactly designed around high poly counts and excessive effects.

The only truly neat effect I've seen in NWN are the weapons that drip a glowing texture, such as poison or cold imbued weapons. All the other spell effects we've seen more an better of in the likes of Final Fantasy. (Nothing like chain-casting Knights of the Round for ten minutes straight.)

At any rate, I've not seen anything in NWN that sets it apart as a new standard for computer graphics.
 
flf said:
No vertex blending at the joints == blegh.

That's the least of the problems with MW's animation - they use a segmented mesh :(

There are a lot of times I felt like I was playing with puppets in that game.

Not that the game isn't great, I love it, but it isn't without a lot of flaws..
 
flf said:
demalion said:
NwN pushes a lot of things that no other game really does (AFAIK), so it might be in a unique position to expose driver anamolies.

Errr... in what way does NWN push graphics cards that is different or new?

Are you playing it on a DX 7 card, or have you not played it? This is the only way I can see why this is unclear.

It is a very graphics card bound game (unlike Morrowind, the closest thing to it AFAIK, which though demanding on the graphics card seems to be more limited by other factors) with I think more vertex shader stress than Morrowind uses:

Environmental mapping(-alike) effects...many of the clothing details are "reflecting", glossy, etc....if you pay attention to the color selection process (for tattoos and hair in game, and clothing items in the editor) you see that this property can be used to an impressively fine degree.

Shadow volumes (I'm pretty sure that is the technique) to an extent beyond that of even Morrowind (I haven't seen a cage in Morrowind and carried a lightsource past it, so I don't know if it would offer as impressive of an interplay of shadows of all the individual bars, so perhaps this is unfair...I do think Morrowind has more details over all, but it is first person not pseudo-isometric).

Waving grass (displaced by the breeze in sync with things like flags and other cloth items that might be around) that parts around creatures moving through it.

What I assume is mesh deformation for hair and clothing with momentum effects from movement. (In the case of Arabel, a female character, this extends to flesh too...perhaps chances are good that a male made that model :LOL: obviously it was a guy who reported this on the forums and I'm a guy who verified it for myself :-?, so I guess I can't exactly throw stones...and it isn't the "clowny silicone" image that might come to your mind with this description).

And for GeForce 3 and 4 (non MX) owners, pixel shaded water of some type. :-? The ATi implementation of this "stopped working upon release", with not much other detail I can find.

One of the most "taxing" games right now is Morrowind, although it can be argued that Morrowind has some of the ugliest character models in existence. No vertex blending at the joints == blegh. Also, the spell effects in Morrowind are worse than those in DAoC, a game that is not exactly designed around high poly counts and excessive effects.

The motion is incredibly bad in Morrowind, the only graphical flaw that stands out for me. Don't know what they were thinking there. In any case, I'm pretty sure even with a similar sounding feature set, they push things in completely different ways. I know that Morrowind doesn't try to do most of the things I listed above.

The only truly neat effect I've seen in NWN are the weapons that drip a glowing texture, such as poison or cold imbued weapons. All the other spell effects we've seen more an better of in the likes of Final Fantasy. (Nothing like chain-casting Knights of the Round for ten minutes straight.)

You aren't looking too closely (IMO).

At any rate, I've not seen anything in NWN that sets it apart as a new standard for computer graphics.

If you have a card supporting DX 8 features, I recommend you look again for the details I mention above, or your card is going to waste.
 
mabye i do have the old control panal though , but i def know that 5x does something , madye it defaults to 4x but there is no way i only get 20 frames a 800x600 with that enabled and close to 200 with out it . I sent out pics for you guys , but they haven't been posted yet. hopefully you can see what i mean
 
JVD,

It's not really useful to try and troubleshoot / get to the bottom of the issues until it can at least be verified that you have the drivers properly installed. There should be NO 5X setting for FSAA with the Radeon 9700 drivers. If you have such a thing, then something is immediately wrong.

Did you previously have an 8500 in this machine?

Are you also using (or did use) some other tweaker in addition to the control panel?
 
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