I forgot which buffer holds all the pixels.

K.I.L.E.R

Retarded moron
Veteran
I need it so I can apply filters on my programs and stuff.

Front and back buffers hold pixels, should I read from the back buffer then modify the contents in the buffer which will be stored in system memory and then re enter it back into the back buffer?
 
Render To Texture seems the best way to add post processing, you'll be able to use the texture (which might contain your scene) along with a Fragment Shader.

Frame buffer (which can be double buffered) contain pixel and depth + stencil information, and is on board (in VRAM).
 
Yeh, I only want pixel info.

Render to texture it is.

I know render to texture is possible through DirectX 9, how about GDI+?

Only reason I ask is because I want to test a few of my algorithms and I don't really care how I do it as long as I can do it. :)
 
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