I think we we all agree that today most important roadblocks to rapid advancement of games grapics progress are time and economics.
Even with those record console launches , many Devs/publishers are rather carefull and not going full force yet, or delaying announced projects overwhelmed by requied work. Situation would probably be much worse with alternate reality, more powerfull 600$ console, with half of userbase.… Anyway , compared to past launches , this diminishes a little, traditional „ next generation” idea.
Even worse on pcs. We have ever changing powerfull pc parts with all those power IMHO wasted on another arbitrary resolution/fps level or questionable(to put it lightly) implementation of some bonus effect. Certanily far cry ( pun intended) from from 2004 or even 2007 efforts.
Since console manufacteters abandoned exotic setups , until infrastructure will allow to mass market deployment of console as cloud service, I propose little shake up.
New console model (breaking even/profitable at start) every 3-4 year with software deribelately targeted for newest and last model ( or even full backward/forward compatible). Why and what could this acomplish.?
- consumers today are more tolerant to more frequent HW upgrades . We see this in smartphones or even this console launch with record sales without trully groundbreaking software.
- With scalable engines and forseable hardware devs could target both, with less fear of ROI on small new userbase.
- For those looking for latest and greatest or resolutnio/fps checkboxes, with 3-4 year cycles , there would always be something around the corner without dragging in late years. And For console ecosytem , less risk of eventualy losing those bored customers ehemm …. Elswere .
- those who would not care , would still have cheaper, older model working with sacrifices .
- for developers , 3-4 year( as opposed to 7-8) generation,I think would allow to build game without worrying about being beetween rock and hard place of order of magnitude diffrences in HW and how to target it simultaniusly .
I think this angle could work and should be implemented even last decade. Only concern today i see for that to work, are slow adoption of next process nodes.
Console gamers , How do you see this idea ? would you accept this scenario?
Comments on the matter from our beyond3d residents who are closer to development/publisher side of reality, would be much appreciable. Do you see hyphotised model work?
Even with those record console launches , many Devs/publishers are rather carefull and not going full force yet, or delaying announced projects overwhelmed by requied work. Situation would probably be much worse with alternate reality, more powerfull 600$ console, with half of userbase.… Anyway , compared to past launches , this diminishes a little, traditional „ next generation” idea.
Even worse on pcs. We have ever changing powerfull pc parts with all those power IMHO wasted on another arbitrary resolution/fps level or questionable(to put it lightly) implementation of some bonus effect. Certanily far cry ( pun intended) from from 2004 or even 2007 efforts.
Since console manufacteters abandoned exotic setups , until infrastructure will allow to mass market deployment of console as cloud service, I propose little shake up.
New console model (breaking even/profitable at start) every 3-4 year with software deribelately targeted for newest and last model ( or even full backward/forward compatible). Why and what could this acomplish.?
- consumers today are more tolerant to more frequent HW upgrades . We see this in smartphones or even this console launch with record sales without trully groundbreaking software.
- With scalable engines and forseable hardware devs could target both, with less fear of ROI on small new userbase.
- For those looking for latest and greatest or resolutnio/fps checkboxes, with 3-4 year cycles , there would always be something around the corner without dragging in late years. And For console ecosytem , less risk of eventualy losing those bored customers ehemm …. Elswere .
- those who would not care , would still have cheaper, older model working with sacrifices .
- for developers , 3-4 year( as opposed to 7-8) generation,I think would allow to build game without worrying about being beetween rock and hard place of order of magnitude diffrences in HW and how to target it simultaniusly .
I think this angle could work and should be implemented even last decade. Only concern today i see for that to work, are slow adoption of next process nodes.
Console gamers , How do you see this idea ? would you accept this scenario?
Comments on the matter from our beyond3d residents who are closer to development/publisher side of reality, would be much appreciable. Do you see hyphotised model work?