BenSkywalker
Regular
What is the bigger part of Metroid Prime?
Shooting is, hands down. I'd say roughly 3% of the rooms in MP don't have things you have to shoot.
What is the bigger part of Metroid Prime?
BenSkywalker said:What is the bigger part of Metroid Prime?
Shooting is, hands down. I'd say roughly 3% of the rooms in MP don't have things you have to shoot.
I think a few people here are just going to have to realise that they are in the extreme minoity in disliking MP's controls.
If you had the option to use a modify button to switch to dual analog it would be no problem whatsoever.
Move the beam select to the R button and have the C stick for aiming
Shooting is, hands down. I'd say roughly 3% of the rooms in MP don't have things you have to shoot.
Johnny Awesome said:It's absolutely hysterical to hear Nintendo fans make excuses for the poor control scheme in Metroid Prime. The Halo scheme rules. Period. Ben's ideas are good too, but the point is that it's pretty sad if Ben can come up with a better system off the top of his head than Nintendo did after months of development.
My prediction is that this game will not affect future game development much at all. The same isn't true for Splinter Cell, which will undoubtly change the Stealth/Action genre forever, although I think Metroid is the better game of the two by a slight margin.
PS: It kind of reminds me of how they changed the excellent swimming controls in Mario64 to the horrible swimming controls in SMS, or how they decided to go Celda. Nintendo is losing their focus.
If you are thinking about the more realistic approach SC employs, constant usage of shadows and light meter - it's been around ever since the Thief games. MGS games never went that route simply because they opt for a much faster and more agressive gameplay, trading the realism for it.The same isn't true for Splinter Cell, which will undoubtly change the Stealth/Action genre forever
Okay, and what is "shoot"? The A button? I'm guessing that you meant to say that R = shoot and A = beam select, because you wouldn't be able to aim the C-Stick and shoot using A at the same time. Besides that, R is a digital-click trigger.. it might be a little bit more annoying to shoot beams using it than it would be on, say, the Xbox controller.
I have not had a single instance where either shooting or jumping has been a problem, I always hit what I want, because I treat it like Metroid, not like Halo, if something is above me, like in the old games, I jump(jumping is a major role, with jumping you CAN aim while moving, in air you have plenty of time to hold the R button and aim for your target).
And the worst thing about Halos controls were having to use the Analog Stick buttons to Zoom and crouch it was horrible and impossible to move while crouched at the same time.
Yeah you have to shoot allot, but that doesn't make shooting the biggest part of the game. You have to shoot a door to open it, but that doesn't require pinpoint shooting nor make shooting the focus of the game. The emphasis in Metroid Prime is exploration.
Johnny Awesome said:All I wanted was good controls. I got rubbish. Sorry guys, but my time with Metroid Prime (which I own) has convinced me that Nintendo screwed up the controls. Halo's controls were better for Halo AND sadly enough, better (though not ideal) for Metroid Prime. Inexcusable.
Teasy said:The Halo controls would not have been perfect for this game in any way. It would have ruined the game. Tell me, in Metoid Prime what is more important?.. exploring/platforming or shooting? What is the bigger part of Metroid Prime? The answer is obvious, its exploring/platforming, therefore the controls that are best for that sort of thing were used.
BenSkywalker said:I don't know about Johnny and Ozy, but for myself one simple change could have fixed the games controls for me. Move the beam select to the R button and have the C stick for aiming. You could have left everything else alone with the controls, still allowing players to use the lock on when they liked but allowing the option for those of us that wanted it to have dual analog.