BenSkywalker said:
The boss before you get the PBs in the Phazon Mines, and no, you don't have the XRay visor at that point.
Hmm, I still don't know what you're talking about, guess it must have been
really easy and thus not have been any worry at all to me
BenSkywalker said:
It's frustrating strictly because of the controls, no other reason. If you had the option to use a modify button to switch to dual analog it would be no problem whatsoever.
OK, so with dual analogue it'd be easier to turn around midair. That doesn't even account for the simple fact that
the game features semi-realistic momentum so you don't necessarily have to hold forward while you jump anyway! You can still turn around midjump, for one thing.
And YES SOME FIGHTING WOULD PROBABLY BE EASIER WITH DUAL ANALOGUE (there, I said it
), but PLEASE OH PLEASE explain to me how platforming should be done with DA? Turok: Evolution's platforming is atrocious, and not just because of level design.
It seems to me like you're wanting this game to be still yet another cookie-cutter FPS with just some spiffy graphical effects and other elements which really shouldn't affect a run and gun mentality!
BenSkywalker said:
Actually, activating power switches to open doors is without a doubt the most useful feature of the TV. The 'challenge' is supposed to be switching visors......? It's an annoyance.
I didn't say that fighting cloakers was the most useful, I just said it's one of the FEW. I said 'challenge' sarcastically, it really is a bit of a nuisance but it does keep you on your toes. Plus the thermal visor output looks really cool ^_^ Too bad they forgot to make Phendrana pitch black...
BenSkywalker said:
Perhaps I should have used the ghost example instead, I fought more then a dozen of them on my current play through and no XRay yet.
Yeah, they're supposed to be somewhat hard the first few times. At least, until you realise it only takes just over one Super Missile to kill one. But really, the very fact that you can't lock on to them all the time IS what makes them hard. Same as having to swap visors constantly against the rock boss (I'm surprised you haven't brought that up yet!).
Did you even notice how pathetic the ghosts become after getting the X-ray?
BenSkywalker said:
When did I say that? Did you read my post?
It makes it longer, more of an annoyance. Difficulty to me indicates failure, IIRC I had five or six energy tanks left after offing Ridley(prior to picking up what he dropped).
That would be great if it were slightly relelvant. If you fight Ridley up close he won't charge at you nearly as often, he will mainly revert to swinging his claws. If you fight him at medium range he will due his growl/flame thing. If you fight him from a distance then he will continue to do the charge(these are tendencies, he will mix it up although the ratio changes based on your distance. If you stand all the way back then you don't have issues tragetting him.
If you fight him up close then when he stands up you are looking about at his knee and you can not lock on to his head. You really didn't pay much attention when you fought him, did you?
No, I didn't pay attention, really, and I still beat him silly. I lost three energy tanks fighting him and if you count picked up energy balls I only lost "one".
Why the devil would you want to get that close to him? The best distance to fight him is mid range, as you say, so he'll do the flame thing... so you can nail his head... so you can hit his chest and do damage.
BenSkywalker said:
You have to stop moving. This is Samus Aran, the bounty hunter feared throughout the galaxy, and she can't aim and move at the same time....
Would you rather she's incapable of making simple jumps (Turok:Evolution comes to mind, he can't jump worth shit but he's supposed to hunt dinosaurs?)? She can circle-strafe better than anyone else in the galaxy, I fear that more than being able to manually aim and move at once. And if you lock on to a target you can certainly aim and move simultaneously... just one aspect is done
for you. Looks like Samus is more adept than you think!
BenSkywalker said:
The game was too easy on normal mode(Hard is much better, though I'm hoping for a higher difficulty level after beating hard). An easy game trying to add length or challenge through sloppy controls/bad layout(platforming segments) is not a good thing.
I didn't end up being more challenged by controls, not one little bit. The layout of the platforming segments is brilliant, as I said there was only one part where I consistently missed a jump (other times I only missed because I was rushing and forgetting the odd aerial pirate here and there, thus getting knocked off-course). I think you're probably the only person I've ever seen complain about Prime's layout / area design, pretty much everyone else agrees Prime has some of
the best 3D level design ever seen. This is mainly
because the controls facilitate good jumping.