Well, yes, it'd kill performance for more reasons than one, but would be a solution if ATI wanted SM3 functionality for a checkbox feature, even if they didn't fully support one of the required instructions.DaveBaumann said:There are reasons why using the CPU is not a likely scenario at all.
The other solution, using the pixel texture units from the vertex shader, would seem to be difficult to implement well, and would drop pixel performance whenver vertex textures are used, but would certainly be better than basically using software emulation.