I thought this find from CJ deserved its own thread. Any insight anyone?
CJ said:Ok, I'm not sure where to post this, but since this is the closest and most recent thread I could find about R520, I'll post it here.
Can anyone explain to me what "hybrid vertex textures" are in R520? I was browsing the ATi website and found that they were looking for someone for D3D Driver Development. The key responsibilites list these:
- Design and develope Direct3D driver software for R3XX, R520, R600 XP and Longhorn drivers
- Develop new code for R520 HWL and hybrid vertex textures.
- Develop new code for the R600 HWL
- Develop new code for the Longhorn Independent layer
- Develop new code for the WGF driver
- Fix EPR and work on performance issues
Source: http://sh.webhire.com/servlet/av/jd?ai=405&ji=1464555&sn=I
So what are hybrid vertex textures that are in R520? Didn't someone mention before that the vertexshaders in R520 might be more like R500? Is this it? Since they mention both R520 en R600 it seems to me as this is a hybrid between these two cores. Is it something like vertex texture fetch which allows vertex shaders to read data from textures like pixelshaders, but is this "hybrid version" more advanced?
Oh and.. please try to explain it in n00b-language.