You live in jersey ? No way. I go down there all the time. I'm in bergan county.Paul said:Because I can be like paul you ever see sea side heights new jersey
Yes![]()
I go crabbing on the piers in Seaside alot.
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You live in jersey ? No way. I go down there all the time. I'm in bergan county.Paul said:Because I can be like paul you ever see sea side heights new jersey
Yes![]()
I go crabbing on the piers in Seaside alot.
FX32 didn't exactly blow away native X86 in benchmarks. People will not put up with second-rate X86 performance, and this is proven with Itanium and Transmeta.Did Alpha have many problems with FX!32 because of not supporting 80 bits floats natively like x86 does ? No, of course.
What PC CELL????Also, PC CELL could differentiate itself from other CELL implementations
So it is INCOMPATIBLE with DX code.One, in part, the Emeotion Engine ( > VS 3.0 , so ?
How many OpenGL games do you know??You can then go and expose CELL more through OpenGL ( DOOM III "engine"/Quake IV "engine" codepath if they approached John Carmack nicely ? )
Easier talked than done. Try emulating PSX2 successfully first, then we will talk.or emulate DirectX using CELL's APUs and Rasterizing logic: again the Shaders can be JIT re-compiled and optimized by the driver for CELL
I can be confident because the accuracy of my past predictions.You sure seem overly optimistic today Deadmeat.
DeadmeatGA said:I can be confident because the accuracy of my past predictions.
Vince said:DeadmeatGA said:I can be confident because the accuracy of my past predictions.
LMAO! I'll post again when I stop laughing.
Vince said:LMAO! I'll post again when I stop laughing.
Necessity of survival. No one likes to work on a broken architecture like PSX2, but Sony's marketing men and developer buyout fund are saving the day....How accurate was your prediction that all developers were going to acknowledge the failure that you recognized the garbage-like PlayStation 2 architecture and jump ship to Xbox and GCN ?
Meaning what, some coder's software DX pipe runs 100x faster than MS's own reference DX pipe??? That kind of gain is fairly common in software engineering. Big deal, software pipes can never match the raw performance of hardware pipe anyway.Also, easier said than done ? A guy already did it, a single coder and his software rasterizer runs, optimized for x86, 100x faster than Microsoft's own Reference Rasterizer ( and he didn't test it on a Pentium 4 EE at 3.2 GHz either ).
Same deal with PSX2 in opposite sense. The PSX2 as an architecture is a disaster, but the management and multi billion-dollar funding saved it. Had it been a MS or Nintendo console, it would not have survived.About the Alpha and IPF comment, the FX!32 is a respected technology the Alpha guys invented, the failure of the Alpha business is not technical, but due to management and lack of funding.
1. JIT codes are slow; FX32 was slow, Transmeta is slow, and Java JIT compiled codes are slow.If you noticed the use of "could" you would understand that I was implying that if a PC "optimized" implementation of the CELL architecture were to be designed and launched then we could tweak certain parts of the micro-processor to ease the code-morphing/JIT re-compilation process, all without negating the standardized nature of the APUs.
Necessity of survival. No one likes to work on a broken architecture like PSX2, but Sony's marketing men and developer buyout fund are saving the day....
software pipes can never match the raw performance of hardware pipe anyway.
Necessity of survival. No one likes to work on a broken architecture like PSX2, but Sony's marketing men and developer buyout fund are saving the day....
Big deal, software pipes can never match the raw performance of hardware pipe anyway.
Had it been a MS or Nintendo console, it would not have survived.
1. JIT codes are slow; FX32 was slow, Transmeta is slow, and Java JIT compiled codes are slow.