Kolgar:
> Super Monkey Ball uses bump mapping in a subtle way
I have SMB and I don't recall a single instance of bump mapping in the game. Could you tell me where you believe it is used?
clem64:
> I'd say SFA uses it even more. It's all over the place in this game.
I haven't played SFA but aside from the water in the game I haven't seen more than a few surfaces that could be bump mapped. I think a lot of you are confusing great texturing with bump mapping.
> The developer really didn't take the time to port it properly so the
> graphics part of the game probably suffered too.
The way you've worded that sentence you imply the gameplay took a hit. The Xbox original is supposed to be shit as well
Cyborg:
> (pc experience most likely)
I don't see that as a valid reason. Aside from a few PC titles with EMBM hacks and the like there aren't many PC titles with bump mapping. It's often said that PC developers are better at exploiting the hardware because they are more up-to-date with the latest graphical effects due to frequent releases of new PC gfx chips but that is nonsense. Whenever a new console it is accompanied by titles that absolutely bitch-slap anything released on PC. On Cube it was RL and to a lesser extent LM.
> There's BM in PN03, FF:CC, probably RE4 aswell but i havent really
> checked closely.
There's bump mapping in FF:CC but I haven't seen any in the other titles you mention. That said it's really a quite common feature on the Cube... it's just mostly used for water.