Couple of points.
Halo's got bump maps on every surface, except for: Select ground terrain (not night level). Master Chief (he's just specular and a detail map), special effects (duh), and various foliage. Where cybamerc thought there was no bump mapping, it was just bump-mapping in a highly ambient environment, where it is less pronounced.
The ralisport ice surfaces are bump-mapped. The way to tell is that gloss maps have a fixed specular multiplier, so the surface appears to be completely matt in areas, regardless of viewer angle. You can clearly see the ralisport surfaces are completely washed out from above, yet have very pronounced variations from angles. Once you've used both methods you'd realise they are unmistakable.