marconelly!:
Four texturing passes on objects when emulating DOT3 isn't often practical for PS2 games, yet the Dreamcast's PowerVR CLX uses a dot product and shades a texture from the bump map in a single pass.DOT3 bump mapping on PS2 (4 passes) vs DOT3 on DC (2 passes) would again see PS2 performing it much faster though, due to sheer difference ein fillrate.