Concepts like "software rendering", "synthesis programation", "streaming" appear a lot when PS2 development is on talk but I just don't understand what was Ken Kutaragi idea...
You cannot trust on the EE to make a R-T engine and make all textures from equations because there is not enough computational power but on the other hand PS2 doesn't have a powerful T&L like DC, XBOX and GC have...
So what was the idea ??? Was it only the first step ???
You cannot trust on the EE to make a R-T engine and make all textures from equations because there is not enough computational power but on the other hand PS2 doesn't have a powerful T&L like DC, XBOX and GC have...
So what was the idea ??? Was it only the first step ???