Physically based rendering, made a huge difference in games.
In my opinion, PBR and volumetrics, are the two most important real time techniques that changed graphics in games in the last few years.
Every time a new generation of hardware is introduced, we see a leap in graphics fidelity.
Framerates and resolution can be brute forced with faster and more powerful hardware.
Anyone of us that owns a gaming PC can attest to that.
But a true leap, comes when first party developers can use a new powerful system, and third party developers can develop a game from the ground up to harness the potential of those new powerful systems.
And us PC gamers can rationalize the expense of a new GPU.
I am a cranky old PC gamer, I know.
But getting a new generation of consoles, only to see the same tech cranked up to 11 due to sheer brute force, because the damn game needs to run on a potato, is a shocking first, and a disheartening first at that.
Playing Halo 3 at 1440p 144hz, is pleasant, but in no way is it impressive.
The transition from the old gen to the next, is going to be hell this time around.
At least the XSS is going to have an ssd, right?
Because I'm starting to believe this will be generation eight and a half...