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Deleted member 11852
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once again, as if this were some comedy, i would like to defer back to the spreadsheet lol. But yea, we could layer in licensing fees if the players play their games, the owe money, and there is a flat fee to just have the game on gamepass for a limited amount of time?
Sorry no, the spreadsheet is lacking so many vital datapoints it's not helpful. You can chose to ignore me, but don't try to convince me the spreadsheet is remotely representative
If you watch the YouTube discussion, paying particular attentions to the comments by an actual dev with titles in GamePass, who is acknowledges he is skating real close to NDA issues by commenting, you'll learn some useful information. But not enough to make your spreadsheet useful because the actual costs aren't known.
There will certainly be a number of people who don't own an Xbox One (or PS4) interested in the new Xbox Series S but there's no evidence to suggest this is going to be a massive number, i.e. it's not like the overall console user base is growing massively every generation to suggest that there is appreciable new growth. I'd speculate that anybody thinking of buying an Xbox after Series S/X launch, are also probably considering getting a cheap second-hand Xbox One/S/X from somebody who is upgrading. What is motivating genuine new persons to the Xbox ecosystem buying a Series S then they hadn't considered buying the more affordable One S for years and years? What's is the purchasing catalyst?That's possibly only applicable if it was only about people upgrading. There's new gamers coming in all the time as an example.
The same is true for PS5. That does have exclusives but why would Horizon 2 and Spider-man Miles Morales appeal on PS5 when those previous games did not on the relatively cheap PS4?