How to sell next-gen consoles, Marketing, Positioning, and Pricing [2020]

Discussion in 'Console Industry' started by steveOrino, Jul 11, 2018.

  1. DSoup

    DSoup Series Soup
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    I think the early Sky boxes, before digital satellite were relatively expensive and the big expense that never really diminished was the installation. Having to send out a dude, with few installations being completed in under an hour due to safe mounting of the dish and fairly-decent wiring to your TV, plus box setup, enabling the card etc and travel to/from etc.

    I definitely don't see Sony doing much on this, the conventional approach of selling the box as cheaply as possible, selling loads of them and recouping all costs and more with accessories, games and services has worked out very well for them as we know this because PlayStations' finances are transparent. The only time Sony had to price high was PS3 and with the speculation of PS5 possibly being higher-priced (which I take to be above $399) it wouldn't surprise me if Sony did try to subsidise the cost for 12-18 months until they could get costs under control; they've been good at cost-reducing hardware in the past and there are many options for doing this.

    I still do not fully understand the economics of GamePass, but it feels like Microsoft are in part subsidising gamers by letting them play loads of games for a low-low price. Who, if not Microsoft, are subsidising publishers for lost sales?

    GamePass feels like a long-term thing and to be frank, I think Microsoft do need to be bold given their console base is now third behind Sony and Nintendo. I don't think Microsoft want to to do this, but making games super cheap is something they can do to make their platform more appealing. I'm dubious if it would be viable if, nextgen, Xbox had the greater market share. I think it would diminish in quality/quantity like PS+.
     
    #401 DSoup, May 12, 2020
    Last edited: May 12, 2020
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  2. Tkumpathenurpahl

    Tkumpathenurpahl Oil Monsieur Geezer
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    Yes, apart from both subscriptions (XBL & GP / PS+ & PSN) enabling online gaming, cloud saves, party chat, free monthly games, instant game streaming, and access to a large library, they're barely comparable at all... :p

    But Remote Play is. Developing that app to access PSNow servers should be trivial.

    I hope the presence of XCloud on smartphones lights a fire under Sony's arse here, because I'd like that flexibility.

    I did say "somewhat." Yes, for a PC gamer, Gamepass is the better choice. That said, Sony don't really have incentive to make the PC a particularly attractive platform.

    The fact that Horizon Zero Dawn is getting a PC release suggests they may be testing the waters there though.

    I didn't say they want to sell millions of copies of games and not subscriptions. I said they don't want their subscriptions to impede the sales of their expensive, popular, profitable games.

    My point was that both Sony and Microsoft can counter each other in terms of their services - and therefore bundled services. But day 1 releases of all first party content is the only move that I don't see Sony wanting to match.

    I do think PS+ and PSNow need to change in order to make investment in streaming and an instant game library appealing and profitable, but that's a different discussion for a different thread.

    I'd rather continue this bit of the discussion in the appropriate thread.

    But I don't think the answer is to just surrender their first party sales. It's a tried and true business model of developing a game, selling it, and hoping that sales of that game are profitable after the cost of its development, distribution, and marketing. Streaming is still relatively new, and even the world's biggest video streaming service is bleeding money.

    If those subscriptions aren't profitable, a low number isn't such a bad thing. If Gamepass is losing money, the cost of those ~9 million subscriptions are soon going to add up.

    Doubtful. Sony haven't really had to compete on stream quality. Now they will.

    Higher resolution streams will cost Sony more money. The PS4Pro is already capable of streaming at 1080p/60, and I'd be amazed if the PS5 isn't capable of at least 1440p/60.

    Going back to my point of the services being comparable, Sony already have the hardware to use Remote Play at 1080p, and they have the network infrastructure to stream. It's not a reach to think higher resolutions are on the cards.

    Which proves my point of each platform's services being able to match the other's, move for move.

    That's a hypothetical that assumes Sony will just stand still.

    Right, but that's because of competition in the market. Thereby proving that, like any business, Sony will respond to shifts in the marketplace in order to keep themselves comparable and competitive.
     
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  3. Shifty Geezer

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    As I said, MS has had these options for two generations. Have they shown considerable traction? Not to my knowledge. Therefore, it shouldn't be floated as a plausible sales strategy for next-gen, unless it can be shown it works and MS can rely on it as a sales strategy enough to factor it into their pricing policy.
     
  4. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    Something like a Pandemic might change the value proposition of it.
     
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  5. AzBat

    AzBat Agent of the Bat
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    As @turkey was able to say better...

    I was saying "Think of it another way:". It's value is the same, but your upfront cost is still $100 less. But that's not to say they can't sell it at $500 & get the 12-months subsription free either. Diffferent options could be made.

    See above.

    There's a thing called stacking. If you're purchasing it All Access style it would just stack on what you already have. If you're purchasing without the monthly fee & it's just a free code in the box, then it could stack or MS may decide it can only be used for new accounts. I would hope it's the former, but I wouldn't be surprised if it's the latter as there is precedence there.

    New generation. All bets are off. But yeah I get what you're saying. My thinking is that Phil has stated that they "will not be out of position on power or price". If Lockhart is not real(so far I haven't seen anything that proves it is), then that means to me that MS will sacrifice price to match Sony. My suggestions were just ideas on how they could do that & with a new generation MS has already thrown the book out on how to do a launch. So look out for that curve ball because I think it's coming.

    Tommy McClain
     
  6. Shifty Geezer

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    But how-so? What's the standalone price of the XBSX going to be set at? $500 with the assumption some will buy via a subscription service? $400 at a $100 loss assuming most will be buying and paying more than that via subscription? Subscription only?

    I presume when MS designed this thing, they had a price in mind, selling for $xxx in stores, designing for that price-point, and those plans either did assume lots of sub-based hire-purchase agreements, or not, and pandemics weren't part of that decision making.
     
  7. AzBat

    AzBat Agent of the Bat
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    You're still hung up on a stand-alone purchase price. There is no spoon.

    Tommy McClain
     
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  8. Shifty Geezer

    Shifty Geezer uber-Troll!
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    I don't know what you mean,
     
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  9. DSoup

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    This is the value argument again. If you like the games that GamePass is offering, it is tremendous value - no argument. However, if you do not, it isn't. And that's very much a subjective thing.

    Look at it another way, at the end of last month, Microsoft announced there was over 10 million GamePass subscribers (including PC) and Xbox One sales are around 50-55m now I believe. If GamePass is universally valuable, why aren't there anywhere near as many GamePass subscriptions as there are Xbox One owners?

    Clearly, for the vast majority of Xbox One owner, GamePass isn't valuable enough to pay for ergo if monetary value is less that what I otherwise would cost. I wouldn't buy a Ferrari for £100,000 but I would but would for £25,000. So what's the value proposition of a Ferrari? Like GamePass, it's different for different people. :yep2:

    Likewise, if Sony bundle 12 months of PS Now with PS5 to help me swallow a $500 price tag, that is actually of zero value to me. I'm not going to use it. :nope:
     
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  10. eastmen

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    1) I dunno if we have seen anything from sony indicating that. They may have a phone app sure but they might also not. If they are trying to by pass the app stores then its still a feature that doesn't have parity with xcloud

    2)If sony puts exclusives out the same day on the streaming platform as part of the subscription it will of course disrupt people from buying the game. Why pay $60 when you can just stream it? There will be some portion that still want to own the game but perhaps fewer who do. Of course if they are stuck at 720p for streaming that may be a reason. But then where is the value for PS Now if its all old games ?

    3)Of course its not free for MS however demand on Azure is not constant, data centers on the east coast will hit peak during the day for office / share point and teams and then start to wind down as evening approaches and school and work are done while gaming will spin up. This happens in every time zone. XSX servers that may have otherwise been dormant during the day could be used for machine learning tasks

    What does sony's hardware do when there is no one streaming ?
     
  11. DSoup

    DSoup Series Soup
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    You haven't seen anything from Sony indicating what? There has been a PS4 Remote Play app for Windows, iOS and macOS for years. It's the same tech they need for PS Now. What many companies with a service take issue with with regarding Apple's walled garden is Apple taking a (IIRC 30%) cut of purchases made in-app. Releasing an app for a platform with a few hundred of millions of users could eat Sony's retail cut for everybody making payments through that app.

    I can't see Sony doing day 1 PS Now releases, but maybe day 30 releases. I.e. the game hits the service after a month. Anybody really keen to play the game at launch is going to buy it, everybody else - including those who would have waited for a sale - will get to play it a month later. The behaviour of the core won't change, the behaviour of those on a budget won't change.

    This assumes Azure is not also powering a tons of apps and services that also peak outside of work hours.

    Folding @ Home? ¯\_(ツ)_/¯
     
  12. iroboto

    iroboto Daft Funk
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    In addition to what you posted, also a variety of other possible reasons: Availability in country. Availability of internet, whether they even use their xbox for gaming purposes Etc. etc.
     
  13. DSoup

    DSoup Series Soup
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    Indeed. And will the reasons cease to be barriers when Xbox Series X launches? If not, GamePass will offer no more value in five months than it does now. This is kind of my point. Less than 20% of Xbox One owners subscribe to GamePass. It's not universally valuable.
     
  14. AzBat

    AzBat Agent of the Bat
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    You act like value is bad word. I don't disagree with a lot of your discussion on value. But I will state again new generation can lead to new ways to sell the console. That's the whole point I brought All Access/Game Pass into the discussion. If you don't agree, then I will agree to disagree & leave the discussion.

    Tommy McClain
     
  15. Quadbitnomial

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    The goal has always been to support many platforms.
    [​IMG]
     
  16. DSoup

    DSoup Series Soup
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    I get that, but in respect to pricing - as in making a higher-priced console appear better value, the 'value' aspect is very subjective. You value GamePass, I do not not. I do not value PS Now either.

    Ergo, if I was a person for whom a $499/$549 console made me think twice about pre-ordering for launch day and the pill to sweeten that price was a 12-month GamePass or PS Now subscription, neither pill would work. And the only metric we have of GamePass's appeal is subscribers with is, at most, 20% of Xbox One owners.

    That could change. It could rocket. It could nosedive. Personally, I think the flaw with all-you-can-eat-games subscriptions is that the vast, vast majority of gamers are casuals who don't play double-digits a week or even a month. If you're one of those those who plays one game for 3 months, GamePass may not appeal if you're only buying games über cheap in sales.
     
  17. Shifty Geezer

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    That subscription rate isn't very revealing either as you can get subscriptions for free or in stupidly low priced deals. The whole 'subscription supported' model hasn't got any real argument behind it beyond it being a possibility. As you say, anything could happen, but there's no evidence here and now to show a subscription based console model will account for any meaningful sales.
     
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  18. eastmen

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    So where is the cloud servers for it ? Costs are much higher when you need to provide the hardware for your customers vs having them bring it.

    Apple doesn't take a cut from Netflix or from audible. They just remove purchasing from the app.

    and maybe then psnow would have increased value. But that's ifs and whens.

    Behavior takes time to change. When you introduce something new to the market it takes awhile for people's purchasing habits to change. Its not over night. Game passes value might increase because of the additional studios MS has purchased and might purchase in the future. Gamepass might have the biggest effect on the used market at first. Its a low cost way to play the most games and with Gamestops a heart beat from bankruptcy it could spur adoption.

    MS continues to build out to meet demand, the xcloud servers would be gaming first and then compute / machine learning after. For gaming demand is more constant in the late afternoon into evening. I don't see ms spinning up word on xcloud for an exchange server getting hosted on xcloud.

    big money maker there
     
  19. AzBat

    AzBat Agent of the Bat
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    Can't account for any meaningful sales when it's only 1 test option at the end of a generation. Until they reduce the number of options for a sale or launch lock-and-step at the beginning of a generation it will never account for more than what it already has achieved.

    Tommy McClain
     
  20. Shifty Geezer

    Shifty Geezer uber-Troll!
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    Two generations. XB360 and XB1. Obviously 360 didn't have Game Pass and GWG wasn't even a thing when it launched, but MS has offered sub-based options twice now, and AFAIK they haven't accounted for significant sales. Certainly MS didn't introduce an instalment plan option for XB1 at launch based on the results of their XB360 Entertainment For All.

    I agree there's nothing conclusive, but the little evidence there is of instalment-based gaming being a meaningful launch feature of XBSX is against the notion. It's less supported than the notion of having a Cell is PS5 as an audio processor and for BC...
     
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