Now that the 360 is approaching launch, the myriad of interviews with developers about the technical aspects of the console are becoming a dime a dozen.
While the initial comparisons against the PS3 seemed to have died off, one prevailing thought seems to have remained, that being the 360 is just plain easy to use.
As a useless reminder to those out of the loop, this is in stark comparison to the comments about the PS3, touted as being a "nightmare" to adapt to.
However, I must beg to ask the question: are there merits in both of the approaches?
Its a tried and true concept that programmers and insistently lazy; MS of all companies is aware of this ( ).
If something takes 10 seconds to complete, giving it enough power to complete that same task in one second instead without changing the code is a no brainer. (Heck, the way MS talks about XNA, they make it seem like it'll write the code for you!)
But how about taking the fresh new look at it? Again, its a tried and true concept that programmers are insistently looking for new, better ways to do things (*salutes shader branching*). Taking that same 10 second task and making it run faster by changing the code is even better than the above example (imo), albeit being more difficult to code for in the end (sorry for the weak example).
My horrible examples aside, I'm interested to hear other people's thoughts...
While the initial comparisons against the PS3 seemed to have died off, one prevailing thought seems to have remained, that being the 360 is just plain easy to use.
As a useless reminder to those out of the loop, this is in stark comparison to the comments about the PS3, touted as being a "nightmare" to adapt to.
However, I must beg to ask the question: are there merits in both of the approaches?
Its a tried and true concept that programmers and insistently lazy; MS of all companies is aware of this ( ).
If something takes 10 seconds to complete, giving it enough power to complete that same task in one second instead without changing the code is a no brainer. (Heck, the way MS talks about XNA, they make it seem like it'll write the code for you!)
But how about taking the fresh new look at it? Again, its a tried and true concept that programmers are insistently looking for new, better ways to do things (*salutes shader branching*). Taking that same 10 second task and making it run faster by changing the code is even better than the above example (imo), albeit being more difficult to code for in the end (sorry for the weak example).
My horrible examples aside, I'm interested to hear other people's thoughts...