Writing 1MB per second to the hard drive is hardly a problem worth engineering around. If any smartphone or point and shoot camera can manage to effortlessly encode and save 1080p videos with their meager RAM and storage speeds, PS4 won't even feel it.
And even 1MB/s [8mbits] is generous. I think they will most probably aim for 720p 3-5mbits.
We've had knowledgable folk tell us 8 gigabit GDDR5 chips aren't available so Sony would need to double the bus width or clamshell the RAM or something decidedly non-trivial. the 8 GBs GDDR5 was the real surprise and eye-opener. After that I should have switched off instead of sitting through an hour of old PR videos...
4Gb GDDR5 chips will be used because SK Hynix will have them ready by 1Q2013 and Samsung has them listed as in mass production.
Hynix link(Pdf): https://www.skhynix.com/inc/pdfDownload.jsp?path=/datasheet/Databook/Databook_1Q%272013_GraphicsMemory.pdf
Samsung link: http://www.samsung.com/global/busin...t/graphic-dram/detail?productId=7824&iaId=759
I hope my first post was helpful.
That's an interesting notion.If the console had initially been designed around 4GB on a 256bit bus as seems to be the case then they would already have been using clamshell if we assume 2Gb chips is what they planned to include in there.
That's an interesting notion.
Wow that is very interesting. No power difference would mean really no redesign of any hardware at all.In fact they could have designed it around 16 1Gb GDDR5 chips in clamshell mode (2GB according to the earliest rumors) then upped it to 4GB with 2Gb chips and eventually when 4Gb chips came into play upped it to 8GB.
No design changes needed at all
Power difference is nada. There is no voltage difference between the different densities according to Hynix's data sheets.
Wow that is very interesting. No power difference would mean really no redesign of any hardware at all.
I thought they would have at least re-design the cooling and maybe that is why they didnt show the console itself.
Good find, at 1.35v it should be only 10W for the whole 8GB.I've posted it in other threads but I should have kept it here.
Better late but never.
The chips that PS4 would be using seem to be on the low end on the voltage side.
Instead of using 6Gbps speeds (192GB/s/256pins=6 Gbps)
They're using 5.5Gbps speeds (176GB/s/256pins=5.5 Gbps).
5.5 Gbps chips that have 4Gb density from Hynix (H5GC4H24MFR-T3C) requires less voltage than the 6Gbps ones (H5GQ4H24MFR-R2C).
To be specific, there seems to be 3 power ratings. 1.6V, 1.5V, and 1.35V.
1.6V is only available on two older high performance chips, and everything else is either 1.5V or 1.35V.
The one from Hynix that completely fits Sony's bill is rated at 1.35V.
Low power
http://www.skhynix.com/inc/pdfDownload.jsp?path=/datasheet/Databook/Databook_1Q%272013_GraphicsMemory.pdf
Good find, at 1.35v it should be only 10W for the whole 8GB.
I'm not sure how the clamshell configuration works, but the PS4 would be using these x32 chips in an x16 mode. I think it's the same chips either way, there's not chips specifically marked as x16.
What I'm thinking is that maybe they didn't initially plan for a clamshell configuration for the console, and they might have had a PCB designed to allow clamshell for the devkits (8GB), and all chips on one side for the console (4GB), so they would source the exact same part number for either the dev kit or the console. But now with 8GB that would require a complete rework of the casing because they'd need airflow under the board. Hence the delay for the enclosure.
Good find, at 1.35v it should be only 10W for the whole 8GB.
I'm not sure how the clamshell configuration works, but the PS4 would be using these x32 chips in an x16 mode. I think it's the same chips either way, there's not chips specifically marked as x16.
What I'm thinking is that maybe they didn't initially plan for a clamshell configuration for the console, and they might have had a PCB designed to allow clamshell for the devkits (8GB), and all chips on one side for the console (4GB), so they would source the exact same part number for either the dev kit or the console. But now with 8GB that would require a complete rework of the casing because they'd need airflow under the board. Hence the delay for the enclosure.
I've posted it in other threads but I should have kept it here.
Better late but never.
The chips that PS4 would be using seem to be on the low end on the voltage side.
Instead of using 6Gbps speeds (192GB/s/256pins=6 Gbps)
They're using 5.5Gbps speeds (176GB/s/256pins=5.5 Gbps).
5.5 Gbps chips that have 4Gb density from Hynix (H5GC4H24MFR-T3C) requires less voltage than the 6Gbps ones (H5GQ4H24MFR-R2C).
To be specific, there seems to be 3 power ratings. 1.6V, 1.5V, and 1.35V.
1.6V is only available on two older high performance chips, and everything else is either 1.5V or 1.35V.
The one from Hynix that completely fits Sony's bill is rated at 1.35V.
Low power
http://www.skhynix.com/inc/pdfDownl.../Databook/Databook_1Q'2013_GraphicsMemory.pdf
Good find, at 1.35v it should be only 10W for the whole 8GB.
I'm not sure how the clamshell configuration works, but the PS4 would be using these x32 chips in an x16 mode. I think it's the same chips either way, there's not chips specifically marked as x16.
What I'm thinking is that maybe they didn't initially plan for a clamshell configuration for the console, and they might have had a PCB designed to allow clamshell for the devkits (8GB), and all chips on one side for the console (4GB), so they would source the exact same part number for either the dev kit or the console. But now with 8GB that would require a complete rework of the casing because they'd need airflow under the board. Hence the delay for the enclosure.