The RAM upgrade doesn't sole the latency problem, the texture cache problem, or the libraries problem. That seems pretty much to be the core of the whole thing. Access to microcode at the end of the lifecycle allowed developers to unleash the power of what those chips could do. Indiana Jones, Shadow Man, Rogue Leader, and World Driver Championship all look almost a generation ahead of just about anything else available on the platform by allowing developers to work around the platform's severe limitations.
I think just better RAM and a larger texture cache alone would have made a world of difference on the machine.
I think just better RAM and a larger texture cache alone would have made a world of difference on the machine.
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