Specifically he said the X1800 would be faster at high resolutions and Xenos would have an edge at lower resolutions due to higher shader power and frame buffer bandwidth.
It has also been stated elsewhere by ATI that Xenos is theoratically weaker than the X1900 but should give a similar end user experience - presumably accounting for its closed box nature allowing it to go better utilised.
Maybe ATI stated that but I would like to see visuals about 2X a similar class PC card.
Camack put the advantage gained by closed box console programming at about 2X. In other words, you will get games on PS3 with it's roughly 7900GTX that eventually end up looking twice as good as PC games that use it (which would mean the games look about like 8800GTX on PC). I think that's pretty accurate, maybe a bit on the high end. To me Killzone 2 doesn't look a whole lot worse than Crysis, which requires a 8800 to even begin to run properly apparantly. Overall I think, given RAM limitations, current state of the art console visuals compare reasonably well with 8800GTX PC level visuals.
And I think you can point to console games like Ratchet and Clank, GT5, Gears of War, and Resident Evil 5 to bear this out similarly.
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