Whoah, where did that come from? We know almost nothing about the RSX other than clockspeed and it supports FP10? I certainly don't recall reading anything about that.Titanio said:edit - also, re. FP10 - RSX supports FP10, FP16, FP32 etc.
Whoah, where did that come from? We know almost nothing about the RSX other than clockspeed and it supports FP10? I certainly don't recall reading anything about that.Titanio said:edit - also, re. FP10 - RSX supports FP10, FP16, FP32 etc.
Inane_Dork said:Whoah, where did that come from? We know almost nothing about the RSX other than clockspeed and it supports FP10? I certainly don't recall reading anything about that.
Jawed said:It's simple: RSX is NV40 with some tweaks (symmetrical ALUs in each fragment pipe being the most obvious) and running faster on 90nm. Started back in 2002.
Xenos was started back in 2002 as well, but is about 2 NVidia generations ahead. NVidia won't have anything this advanced until after G80. Call it G90, if you like - 2007.
Jawed
Arcert, to Playstation myrmidons even the slightest assertion that something in the Xbox 360 may be "better", "faster" or "more next gen" than the almighty, unbeatable PS3, then they jump on the defensive. When you start to bring an individual down to earth, they get upset because they love how things appear in their own little dream world.Acert93 said:R520.
There is a difference between features and performance.
To put it simply:
• G70 is designed with DX9/SM3.0 in mind with the desktop as the target platform.
• Xenos is designed with many DX10 elements in mind with a console as the target platform.
I listed a good number of features above (unified shaders array, MEMEXPORT, eDRAM, FP10, fully orthogonal ROPs in regards to FP10/16 and MSAA, hardware tesselation, etc) that are more advanced features. That does not mean every single one improves performance or IQ, but they are features not found on DX9 hardware (or even desktop parts in some circumstances).
Overlooking the differences is about equivlant as looking at Xenon/CELL, noting they both are PPC based, multicore, same frequency and developed on a similar time frame, and shrug. They may be comparable, and even perform similarly, but the architectures are VASTLY different. And in certain circumstances one design is advantageous over the other.
On the GPU side of the equation there is no question that Xenos is much more advanced than G70 in regards to features. Performance, of course, is the unknown.
No one is saying RSX is not next gen; but from a design perspective--and its target (DX9)--it does incorperate "older" technology. It is not a clean slate design.
But before everyone gets defensive, I will paraphrase Dave from a long time ago: Xenos is high risk, high reward. It is a TOTALLY new design. It could be extremely effecient and powerful, or it may end up having significant issues that were unaccounted for. That is what happens with first generation clean slate designs. CELL runs the same risk. Obviously these are calculated risks (e.g. Xenos is not a completely new design in that it is following the R400, so there was a test case) but risks none the less.
Sometimes the "tried and true" method is not only safer, but also more effecient/effective. So noting that RSX is from the G70 line (which NV claims it is) and Xenos shares more in common with ATI's unreleased R600 series (which cannot be released without an API! So there is more to the issue when considering the "Whys and Hows") is not some diss on RSX.
But there is no question Xenos has some features RSX does not.
Titanio said:Was Xenos not in the Beta kits? I thought it was "feature complete", just underclocked? Also, I believe Xenos taped out in Q1.
I think he was referring to unified shaders and other DX10 features. For example if the RSX was based on the G80 it would be considered a "next gen" since the G80 is supposed to be DX10 part with unified shaders.Shifty Geezer said:And would you call one of these processors 'next-gen' and the other 'current-gen'? I don't think so. I appreciate the differences of Xenos and advanced features, but as i say I don't think it can be called 'next-gen', at least not counting a generation as the next GPU after the previous one.
R300seismologist said:You know the gist of this thread was that there has to be some tradeoffs that people aren't aware of. Xenos can't have more power, more features, same cost, and arrive 6 months earlier.
It just doesn't work that way.
Maybe these tradeoffs will be more apparent once we have the details on RSX.
Alpha_Spartan said:Again, I'm getting the feeling that some of you guys are putting semantics under a microscope to make sure that it doesn't "slight" the RSX in any way. Some people need to come down to earth or they will find themselves heading straight for disappointment.
It's all in the planning. I doubt that as much planning went into developing the RSX than what was put into Cell. On the flipside, I doubt that as much planning went into Xenon than what was put into Xenos.seismologist said:You know the gist of this thread was that there has to be some tradeoffs that people aren't aware of. Xenos can't have more power, more features, same cost, and arrive 6 months earlier.
It just doesn't work that way.
Maybe these tradeoffs will be more apparent once we have the details on RSX.
I'll give you that. Anyone who thinks that Xenos is faster than a PC graphics chip coming out after it is seriously delusional. Xenos = R600 in architecture only, not in speed.Titanio said:This is at least as true of the "Xenos is > all" crowd, however. The number of times I've seen the implication that Xenos is the equivalent of an R600, for example, is quite astounding. Or that "newer" features necessarily = better performance. Or that Xenos is a DX10 chip
These are less supportable positions than others, IMO (particularly the first!). If luck has been pushed with regard to the capability of any chip, it's Xenos IMO.
Considering I've gone on record several times as saying I expect Xenos could well be better than RSX, you're aiming this statement at the wrong guy, mister! My response was to dukmahsik's assertion that RSX is current gen, Xenos is next gen, which is a wild and unsubstantiable claim given no criteria for judging what is current-gen and what is next-gen. Acert's smart observations on features were, as he recognised, somewhat out of context in his reply. I'm not daft enough to not recognise the differences between the hardwares, nor am I blighted enough to care which platform has a 'better' GPU as long as the system does a good job of producing the games I want to play. A carpet-bomb statement like 'this GPU is a generation ahead of that GPU' shouldn't go uncontested in a smart forum though. It needs explaining, and the impact of being a generation ahead if true should be clarified.Alpha_Spartan said:Again, I'm getting the feeling that some of you guys are putting semantics under a microscope to make sure that it doesn't "slight" the RSX in any way. Some people need to come down to earth or they will find themselves heading straight for disappointment.
zidane1strife said:A unified shader arch, If I've remember correctly, should be able to either:
a.) Allow similar performance to a dedicated one with less transistors/lower clock
or
b.) Allow greater performance for a similar transistor/clock budget.
More importantly though, what devs find more important and more critical for their games will determine which is the more suitable/"better" chip, but even that is likely a case-by-case thing.
zidane1strife said:Given it's virtually 'free' from the penalties of AA, and that it should offer better performance for similar clock/transistor budget, we should be seeing things that blow g70 based demos out of the water, yet we are not.