Alpha_Spartan
Regular
Late next year with the game showing up in Q1 2007. With hardware as complex as the PS3 and Xbox 360, don't expect to see epic blockbuster titles get the standard 18 month treatment of the rest of the cookie-cutter games. It's not unusual for these games to take 24-36 months to complete. Compare the gestation period of MGS2, GT3 and other games with new engines and non-existing assets. I can almost guarantee that we won't see MGS3 until 2007. I'll say the same thing about Halo 3. If you're expecting Halo 3 to show up Fall 2006, you're in for a rude awakening.zidane1strife said:Even if MGS4 doesn't come out next year, a demo could actually make it next year.
No A.I. and no game logic along with dramatic camera angles and depth-of-field effects to mask things like poor texture quality, etc. I liken the MGS4 movie to Burger King commercial. The burgers look damn good but if you tried to eat the burgers they show you on TV you'd die because they aren't real. They are spray-painted, use artificial materials such as plastic and all manner of chemicals to make the product look pretty and shiny. That's all you saw with MGS4. In my opinion, Killzone got me more excited. The Killzone target renders had MUCH, MUCH, more going on as far as explosions and such. So it's not the best non-playable demonstration of the Playstation 3's supposed abilities that I've seen. The demo was beautiful but there's nothing that I could point to and say, "Wow! I haven't seen that before!"Subsurface-scattering, significant amounts of deformable self-shadowing facial skin creases, HDR, very complex high-poly model akin to that which'd be used in a fighting-gamel. Round gun nozzles, realistic smoke, high-numbers of very detailed self-shadowed characters(basically 3 or more high detail characters in some scenes. e.g. otacon, the robot, solid.). 60fps? some say it's 1080P, dunnoh if that's true either. MGS4 is not even on a final kit. The textures may be weak if you consider the environments(not the only next-gen title with such, it's unknown if they're place-holders.), but the snake model itself has very detailed textures(which can be seen when, for example, you get a close-up of the fingers, face, etc. in HD).
You act like devs can just push a magic button and make games run faster, add more polygons and add more effects. It doesn't work like that. In terms of architecture the alpha kits are 180 degrees different than the beta and final kits. Performance doesn't always scale linearly (is that a word?) with processor speed. In fact, the performance may even drop in some cases! We're talking an entire architectural shift going from alpha to beta.That's the thing, we're told current x360 assets weren't designed with xenos in mind, but with x800-x850 in mind. That it's easy to port/dev for the x360 platform. Yet we're seeing several dev.s seemingly aiming for 30fps, and some are said to be aiming to lower AA to 2x rather than 4x(I've not read the particular interview/article where the AA comment was said.) to increase performance. Something doesn't add up.
It's not like PS3 devs who showed "games" developed on 6800's in SLI or 7800 GTX (in the case of the latter it, gives them 75% of PS3 performance). In fact, the most impressive Xbox 360 game at E3 was Gears of War. It looked leagues above everything else. We wondered why. We soon learned that the game wasn't developed using alpha kits, but rather using *gasp* 6800's in SLI. Epic did this because they wanted immediate results and they wanted to reach around 80% of their target performance right away. The best looking Xbox 360 games you will see are the games that started YESTERDAY...not two years ago. I think some of you guys are being unfair and just downright unreasonable. I mean, Gears of War is proof in the pudding as far as what happened.